TL;DR: The authors present why and how to develop three dimensional animat8ion database system MOVE, a system that combines simulation program and computer graphics rominea from the point of view of kinemabic constraint and dynamics simulation.
Abstract: The authors present why and how to develop three dimensional animat8ion database system MOVE. Three dimensional animat,ion system is an import,ant application of mutilmedia &abase syst,em, because many animators and eugineers want the management8 facility of animation da.tit. The authors designed MOVE in object-oriemed way. They implement.ed three dimensional animation database schema on a conventional Object-Oriented Dat,abase Management System (OODBMS). The schema contains some basic classes for three dimeusional computer graphics such as vector operations, three dimensional object, polygonmeshed curved surface, and local illumination model. They also implement,ed basic algorithm like t,he Z-buffer algorit.hm and scan-line algorit,hm. Using MOVE, users can combine basic comput8er graphics objects and can build a scene. They can also ext.& t,hese classes wit,hout knowing the dc%ils of MOVE. .
d imerface bet.ween simulation program and computer graphics rominea is discussed here from the point of view of kinemabic constraint and dynamics simulation.
TL;DR: A new finite element model for the deformation of shoe upper materials in gait is presented, which provides a physical interpretation from the point of view of the contact mechanics to the previous model used in Simucal.
Abstract: This paper describes the new advances carried out for Simucal. Simucal was introduced in [13] and it is a footwear virtual simulator designed to perform studies of comfort and functionality in CAD footwear design. In this paper, a new finite element model for the deformation of shoe upper materials in gait is presented. This model provides a physical interpretation from the point of view of the contact mechanics to the previous model used in Simucal, as well as the new form of the problem allows that new materials and models can be easily computed. This paper also presents a wider description of the simulator, specifying the main tasks of the two main programs included in Simucal such as the initial fit performed by the Aligner. Finally, the process carried out to obtain the feet animation database is described.
TL;DR: H-Animator is proposed, which aims to help animators (especially the novice ones) in modeling X3D animations for H-Anim humanoids, and provides an architecture to facilitate the reuse and sharing ofX3D content, allowing animators to build a wide archive of material to be reused.
Abstract: Humanoid animation is a complex task which usually requires particular skills and training. To simplify this process we propose a visual tool, called H-Animator, which aims to help animators (especially the novice ones) in modeling X3D animations for H-Anim humanoids. Besides easiness of use, achieved through intuitive metaphors and interaction styles, we aim at providing an architecture to facilitate the reuse and sharing of X3D content, allowing animators to build a wide archive of material to be reused.
TL;DR: In this paper, the problem of providing a cooking information system, with which a user can cook a desired dish as smoothly as possible on the basis of cooking recipe information by displaying animation showing the state of cooking in each of cooking procedures in the cooking recipe.
Abstract: PROBLEM TO BE SOLVED: To provide a cooking information system, with which a user can cook a desired dish as smoothly as possible on the basis of cooking recipe information by displaying animation showing the state of cooking in each of cooking procedures in the cooking recipe information. SOLUTION: An information provider server 2 is provided with a recipe database 2B composed of a plurality of cooking recipe information and an animation database 2C composed of animation information for prescribed cooking recipe information showing the state of cooking for each of a plurality of cooking procedures to be successively executed on the basis of the prescribed cooking recipe information and an animation display means 100 is provided for successively displaying the animation showing the state of cooking for each of a plurality of cooking procedures in specified cooking recipe information on the side of a user terminal 1 on the basis of the animation information for the specified cooking recipe information on the animation database 2C when the specified cooking recipe information on the recipe database 2B is requested from the user terminal 1. COPYRIGHT: (C)2002,JPO