TL;DR: In cases where animated graphics seem superior to static ones, scrutiny reveals lack of equivalence between animated and static graphics in content or procedures; the animated graphics convey more information or involve interactivity.
Abstract: Graphics have been used since ancient times to portray things that are inherently spatiovisual, like maps and building plans. More recently, graphics have been used to portray things that are metaphorically spatiovisual, like graphs and organizational charts. The assumption is that graphics can facilitate comprehension, learning, memory, communication and inference. Assumptions aside, research on static graphics has shown that only carefully designed and appropriate graphics prove to be beneficial for conveying complex systems. Effective graphics conform to the Congruence Principle according to which the content and format of the graphic should correspond to the content and format of the concepts to be conveyed. From this, it follows that animated graphics should be effective in portraying change over time. Yet the research on the efficacy of animated over static graphics is not encouraging. In cases where animated graphics seem superior to static ones, scrutiny reveals lack of equivalence between animated and static graphics in content or procedures; the animated graphics convey more information or involve interactivity. Animations of events may be ineffective because animations violate the second principle of good graphics, the Apprehension Principle, according to which graphics should be accurately perceived and appropriately conceived. Animations are often too complex or too fast to be accurately perceived. Moreover, many continuous events are conceived of as sequences of discrete steps. Judicious use of interactivity may overcome both these disadvantages. Animations may be more effective than comparable static graphics in situations other than conveying complex systems, for example, for real time reorientations in time and space.
TL;DR: Part 1 How meaning is derived from maps: taking a scientific approach in improving map representation and design an information processing view of vision and visual cognition - cartographic implications how Maps are seen how maps are understood.
Abstract: Part 1 How meaning is derived from maps: taking a scientific approach in improving map representation and design an information processing view of vision and visual cognition - cartographic implications how maps are seen how maps are understood. Part 2 How maps are imbued with meaning: a Primer On Semiotics For Understanding Map Representation A Functional approach to map representation - semantics and syntactics of map signs a lexical approach to map representation - map pragmatics. Part 3 How maps are used - applications in geographical visualization: GVIS - facilitating visual thinking GVIS - relationship in space and time GVIS - should we believe what we see.
TL;DR: In this article, the authors present methods and systems for rendering and displaying in a real-time 3D computer graphic system a sequence of images of a subject using a plurality of time-sequenced textures such that at least a portion of the subject appears animated.
Abstract: Methods and systems for rendering and displaying in a real time 3-D computer graphic system a sequence of images of a subject using a plurality of time-sequenced textures such that at least a portion of the subject appears animated. The time-sequenced textures are derived from sources such as digitized frames or fields captured from a video recording of a live actor who may be engaged in a scripted performance, or a digitally-recorded cartoon animation sequence, and can be mapped in different ways to different types of surface geometries to achieve animation.
TL;DR: "Animation is the graphic art which occurs in time, and a computer is ideally suited to making animation "possible" through the fluid refinement of these changes."
Abstract: "Animation is the graphic art which occurs in time. Whereas a static image (such as a Picasso or a complex graph) may convey complex information through a single picture, animation conveys equivalently complex information through a sequence of images seen in time. It is characteristic of this medium, as opposed to static imagery, that the actual graphical information at any given instant is relatively slight. The source of information for the viewer of animation is implicit in picture change: change in relative position, shape, and dynamics. Therefore, a computer is ideally suited to making animation "possible" through the fluid refinement of these changes."
TL;DR: The text covers the impact of three-dimensional displays on user interaction along with the potentialities in animation and clearly explains how to create temporally sensitive visualizations.
Abstract: Geographic Visualization: Concepts, Tools and Applications is a ‘state-of-the-art’ review of the latest developments in the subject. It examines how new concepts, methods and tools can be creatively applied to solve problems relevant to a wide range of topics. The text covers the impact of three-dimensional displays on user interaction along with the potentialities in animation and clearly explains how to create temporally sensitive visualizations. It also explores the potential for handling mobile data and representing uncertainty; as well as the role of participatory visualization systems and exploratory methods.