TL;DR: In this article, the authors developed tools for describing low-dimensional projections of high-dimensional data and showed that most such projections are approximately Gaussian, under suitable conditions, under which most projections are Gaussian.
Abstract: Mathematical tools are developed for describing low-dimensional projections of high-dimensional data. Theorems are given to show that under suitable conditions, most projections are approximately Gaussian.
TL;DR: A novel multidimensional projection technique based on least square approximations that is faster and more accurate than other existing high-quality methods, particularly where it was mostly tested, that is, for mapping text sets.
Abstract: The problem of projecting multidimensional data into lower dimensions has been pursued by many researchers due to its potential application to data analyses of various kinds. This paper presents a novel multidimensional projection technique based on least square approximations. The approximations compute the coordinates of a set of projected points based on the coordinates of a reduced number of control points with defined geometry. We name the technique least square projections (LSP). From an initial projection of the control points, LSP defines the positioning of their neighboring points through a numerical solution that aims at preserving a similarity relationship between the points given by a metric in mD. In order to perform the projection, a small number of distance calculations are necessary, and no repositioning of the points is required to obtain a final solution with satisfactory precision. The results show the capability of the technique to form groups of points by degree of similarity in 2D. We illustrate that capability through its application to mapping collections of textual documents from varied sources, a strategic yet difficult application. LSP is faster and more accurate than other existing high-quality methods, particularly where it was mostly tested, that is, for mapping text sets.
TL;DR: The blue-c portal as discussed by the authors combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVE-like environment, creating the impression of total immersion.
Abstract: We present blue-c, a new immersive projection and 3D video acquisition environment for virtual design and collaboration. It combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVE™-like environment, creating the impression of total immersion. The blue-c portal currently consists of three rectangular projection screens that are built from glass panels containing liquid crystal layers. These screens can be switched from a whitish opaque state (for projection) to a transparent state (for acquisition), which allows the video cameras to "look through" the walls. Our projection technology is based on active stereo using two LCD projectors per screen. The projectors are synchronously shuttered along with the screens, the stereo glasses, active illumination devices, and the acquisition hardware. From multiple video streams, we compute a 3D video representation of the user in real time. The resulting video inlays are integrated into a networked virtual environment. Our design is highly scalable, enabling blue-c to connect to portals with less sophisticated hardware.
TL;DR: The blue-c portal as mentioned in this paper combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVETM-like environment, creating the impression of total immersion.
Abstract: We present blue-c, a new generation immersive projection and 3D video acquisition environment for virtual design and collaboration. It combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVETMlike environment, creating the impression of total immersion. The blue-c portal currently consists of three rectangular projection screens that are built from glass panels containing liquid crystal layers. These screens can be switched from a whitish opaque state (for projection) to a transparent state (for acquisition), which allows the video cameras to “look through” the walls. Our projection technology is based on active stereo using two LCD projectors per screen. The projectors are synchronously shuttered along with the screens, the stereo glasses, active illumination devices, and the acquisition hardware. From multiple video streams, we compute a 3D video representation of the user in real time. The resulting video inlays are integrated into a networked virtual environment. Our design is highly scalable, enabling blue-c to connect to portals with less sophisticated hardware.
TL;DR: In this paper, a CT scanner non-invasively examines a volumetric region of a subject, and generates voluetric image data indicative thereof; an object memory stores the data values corresponding to each voxel of the volume region.
Abstract: A CT scanner (A) non-invasively examines a volumetric region of a subject and generates volumetric image data indicative thereof. An object memory (B) stores the data values corresponding to each voxel of the volume region. An affine transform algorithm (60) operates on the visible faces (24, 26, 28) of the volumetric region to translate the faces from object space to projections of the faces onto a viewing plane in image space. An operator control console (E) includes operator controls for selecting an angular orientation of a projection image of the volumetric region relative to a viewing plane, i.e. a plane of the video display (20). A cursor positioning trackball (90) inputs i- and j-coordinate locations in image space which are converted (92) into a cursor crosshair display (30) on the projection image (22). A depth dimension k between the viewing plane and the volumetric region in a viewing direction perpendicular to the viewing plane is determined (74). The (i,j,k) image space location of the cursor is operated upon by the reverse of the selected transform to identify a corresponding (x,y,z) cursor coordinate in object space. The cursor coordinate in object space is translated (100, 102,104) into corresponding addresses of the object memory for transverse, coronal, and sagittal planes (10, 12, 14) through the volumetric region.