Journal Article10.1109/38.250911
Visualization and analysis using virtual reality
57
TL;DR: A multipronged program involving the Graphics, Visualization.
read more
Abstract: Current virtual reality technologies have not yet crossed the threshold of usability. Not surprisingly, VR has so far shown more promise than practical applications. Yet the promise looks bright for fields such as data visualization and analysis. For such problems, VR offers a natural interface between human and computer that will simplify complicated manipulations of the data. It also provides an opportunity to rely on the interplay of combined senses rather than on a single or even dominant sense. Still, we cannot yet say whether VR is better than other visualization and analysis approaches for certain classes of data and, if so, by how much. The payoff will come not for those applications or tasks for which VR is merely better, even if significantly, but for those applications or tasks for which it offers some unique advantage unavailable otherwise. To answer these questions, we embarked on a multipronged program involving the Graphics, Visualization. and Usability (GVU) Center, the Office of Information Technology Scientific Visualization Lab. and other research groups at Georgia Tech. Integration is mandatory since these questions involve basic considerations: how immersive environments affect user interfaces and human-computer interactions; the ranges and capabilities of sensors; computer graphics and the VR optical system; and applications' needs. We describe some of our results. >
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
ImAxes: Immersive Axes as Embodied Affordances for Interactive Multivariate Data Visualisation
Maxime Cordeil,Andrew Cunningham,Tim Dwyer,Bruce H. Thomas,Kim Marriott +4 more
- 20 Oct 2017
TL;DR: ImAxes immersive system for exploring multivariate data using fluid, modeless interaction and straight-forward composability leads to a number of emergent visualisations and interactions, which are reviewed and demonstrated with a detailed multivariateData analysis use case.
238
Virtual GIS: a real-time 3D geographic information system
David Koller,Peter Lindstrom,William Ribarsky,Larry F. Hodges,Nick L. Faust,Gregory B. Turner +5 more
- 29 Oct 1995
TL;DR: The "Virtual GIS", a system with truly immersive capability for navigating and understanding complex and dynamic terrain-based databases, is developed, which provides the means for visualizing terrain models consisting of elevation and imagery data, along with GIS raster layers, protruding features, buildings, vehicles, and other objects.
198
There Is No Spoon: Evaluating Performance, Space Use, and Presence with Expert Domain Users in Immersive Analytics
Andrea Batch,Andrew Cunningham,Maxime Cordeil,Niklas Elmqvist,Tim Dwyer,Bruce H. Thomas,Kim Marriott +6 more
TL;DR: Results from the preregistered evaluation highlight the varied use of space depending on context (exploration vs. presentation), the organization of space to support work, and the impact of immersion on navigation and orientation in the 3D analysis space.
Gaze typing in virtual reality: impact of keyboard design, selection method, and motion
Vijay Rajanna,John Paulin Hansen +1 more
- 14 Jun 2018
TL;DR: The findings suggest that gaze typing in VR is viable but constrained, and the users perform best when the entire keyboard is within-view; the larger-than-view keyboard (9.15 WPM) induces physical strain due to increased head movements.
102
Performance of Redirected Walking Algorithms in a Constrained Virtual World
TL;DR: This work presents a comparison of generalized RDW algorithm performance within a constrained virtual world and experimental results indicate that the steer-to-orbit keeps users in a smaller area than the steer -to-center algorithm.
58
References
The World Processor: An Interface for Textual Display and Manipulation in Virtual Reality
Jouke C. Verlinden,J. David Bolter,Charles A.P.G. Van der Mast +2 more
- 01 Jan 1993
TL;DR: This paper presents a meta-analyses of the determinants of uncertainty in the response of the Monte Carlo simulation to the discrete-time Monte Carlo method.