Proceedings Article10.1109/IROS45743.2020.9341344
Virtual Reality for Robots
Markku Suomalainen,Alexandra Q. Nilles,Steven M. LaValle +2 more
- 24 Oct 2020
- pp 11458-11465
TL;DR: In this paper, the authors apply the principles of virtual reality (VR) to robots, rather than living organisms, and define two distinctive methods for applying VR to robots: black box and white box.
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Abstract: This paper applies the principles of Virtual Reality (VR) to robots, rather than living organisms. A simulator, of either physical states or information states, renders outputs to custom displays that fool the robot’s sensors. This enables a robot to experience a combination of real and virtual sensor inputs, combining the efficiency of simulation and the benefits of real world sensor inputs. Thus, the robot can be taken through targeted experiences that are more realistic than pure simulation, yet more feasible and controllable than pure real-world experiences. We define two distinctive methods for applying VR to robots, namely black box and white box; based on these methods we identify potential applications, such as testing and verification procedures that are better than simulation, the study of spoofing attacks and anti-spoofing techniques, and sample generation for machine learning. A general mathematical framework is presented, along with a simple experiment, detailed examples, and discussion of the implications.
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Citations
Work in Progress: Towards an Immersive Robotics Training for the Future of Architecture, Engineering, and Construction Workforce
Biayna Bogosian,Leonardo Bobadilla,Miguel Alonso,Albert Elias,Giancarlo Perez,Hadi Alhaffar,Shahin Vassigh +6 more
- 15 Mar 2020
TL;DR: A prototype of a mobile AR application to deliver lessons for training in robotic automation for construction industry workers is demonstrated and the goal is to evaluate the effectiveness of the AR application by gauging participants’ performance using pre and post surveys.
21
Toward Smart and Immersive Classroom based on AI, VR, and 6G
Yousef Sharrab Sharrab,Najwa Theab Almutiri,M. Tarawneh,Faisal Y. Alzyoud,Abdel-Rahman Al-Ghuwairi,Dimah Al-Fraihat +5 more
TL;DR: In this article , the authors review and discuss next-generation technologies in AI, VR, and communication and examine the motivation for establishing an Advanced Technology based Smart and Immersive Classroom and the advantages of its availability to the virtual society.
19
Domain-Guided Spatio-Temporal Self-Attention for Egocentric 3D Pose Estimation
Jin-Hui Park,Kimathi Kaai,Saad Hossain,Norikatsu Sumi,Sirisha Rambhatla,Paul Fieguth +5 more
- 04 Aug 2023
TL;DR: A domain-guided spatio-temporal transformer model that leverages information specific to ego-views is proposed that achieves a 38.2% improvement on the highest error joints against the SOTA ego-HPE model, while accomplishing a 22% decrease in the number of parameters.
9
The Current Perceptions About Instructional Tools in Educational Towards Adoption of Virtual Reality Among Undergraduate Students
TL;DR: In this paper , the authors conducted a study to inquire into the degree to which VR is now being utilized in the field of education and found that the majority of teachers are interested in using it within the learning spectrum.
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