Journal Article10.1109/MCG.1984.276056
Using Stochastic Modeling for Texture Generation
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TL;DR: A new computer graphics technique generates complicated random textures, like those found on natural objects, requiring little data and allowing easy control of textural properties.
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Abstract: A new computer graphics technique generates complicated random textures, like those found on natural objects. Requiring little data, it allows easy control of textural properties.
read more
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Citations
Summed-area tables for texture mapping
Franklin C. Crow
- 01 Jan 1984
TL;DR: Texture-map computations can be made tractable through use of precalculated tables which allow computational costs independent of the texture density, and the cost and performance of the new technique is compared to previous techniques.
Shading models for point and linear sources
TL;DR: This paper generalizes Crow's procedure for computing shadow volumes caused by the end points of the linear source results in an easy determination of the reions of penumbrae and umbrae on the face prior to shading calculation.
119
Texture synthesis for digital painting
John-Peter Lewis
- 01 Jan 1984
TL;DR: A “sparse convolution” procedure for generating random textures with arbitrary spectral content is described, which provides the basis for a digital paint system which rivals the textural sophistication of traditional artistic media.
111
Constructive hypervolume modeling
TL;DR: The problem of texturing is considered in detail, the model of constructive hypervolume texture is introduced, and its implementation is discussed, as well as the special modeling language used for modeling hypervolume objects.
104
References
Simulation of wrinkled surfaces
James F. Blinn
- 23 Aug 1978
TL;DR: In this paper, a method of using a texturing function to perform a small perturbation on the direction of the surface normal before using it in the intensity calculations is presented.
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