Toward image-based scene representation using view morphing
Steven M. Seitz,Charles R. Dyer +1 more
- 25 Aug 1996
- Vol. 1, pp 84-89
TL;DR: This work provides a theoretical foundation for image-based representations of 3D scenes by demonstrating that perspective view synthesis is a theoretically well-posed problem.
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Abstract: The question of which views map be inferred from a set of basis images is addressed. Under certain conditions, a discrete set of images implicitly describes scene appearance for a continuous range of viewpoints. In particular it is demonstrated that two basis views of a static scene determine the set of all views an the line between their optical centers. Additional basis views further extend the range of predictable views to a two- or three-dimensional region of viewspace. These results are shown to apply under perspective projection subject to a generic visibility constraint called monotonicity. In addition, a simple scanline algorithm is presented for actually generating these views from a set of basis images. The technique, called view morphing map be applied to both calibrated and uncalibrated images. At a minimum, two basis views and their fundamental matrix are needed. Experimental results are presented an real images. This work provides a theoretical foundation for image-based representations of 3D scenes by demonstrating that perspective view synthesis is a theoretically well-posed problem.
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Citations
Camera Calibration from Vanishing Points in Image of Architectural Scenes.
Roberto Cipolla,Tom Drummond,Duncan Robertson +2 more
- 16 Sep 1999
TL;DR: A simple, geometrically intuitive method which exploits the strong rigidity constraints of paral-lelism and orthogonality present in indoor and outdoor architectural scenes to recover the projection matrices for each viewpoint is proposed.
256
•Book
View Synthesis Using Stereo Vision
Daniel Scharstein
- 01 Jan 1999
TL;DR: This thesis presents a new approach to view synthesis that avoids the above problems by synthesizing new views from existing images of a scene using an image-based representation of scene geometry computed by stereo vision methods.
147
SilNet : Single- and Multi-View Reconstruction by Learning from Silhouettes.
Olivia Wiles,Andrew Zisserman +1 more
- 01 Nov 2017
TL;DR: A new deep-learning architecture and loss function, SilNet, that can handle multiple views in an order-agnostic manner is introduced that exceeds the state of the art on the ShapeNet benchmark dataset and is used to generate novel views of the sculpture dataset.
PhotoBuilder-3D models of architectural scenes from uncalibrated images
Roberto Cipolla,D. Robertson,E. Boyer +2 more
- 07 Jun 1999
TL;DR: A simple, geometrically intuitive method is proposed which exploits the strong rigidity constraints of parallelism and orthogonality present in indoor and outdoor architectural scenes to recover 3D models from uncalibrated images of architectural scenes.
Fast interpolated cameras by combining a GPU based plane sweep with a max-flow regularisation algorithm
Indra Geys,Thomas Koninckx,L. Van Gool +2 more
- 06 Sep 2004
TL;DR: The work presents a method for the high speed calculation of crude depth maps based on view interpolation based on two input video streams, but the algorithm is perfectly amenable to multicamera environments.
66
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Matthew Turk,Alex Pentland +1 more
TL;DR: A near-real-time computer system that can locate and track a subject's head, and then recognize the person by comparing characteristics of the face to those of known individuals, and that is easy to implement using a neural network architecture.
Eigenfaces for Recognition
Matthew Turk,Alex Pentland +1 more
TL;DR: A near-real-time computer system that can locate and track a subject's head, and then recognize the person by comparing characteristics of the face to those of known individuals, and that is easy to implement using a neural network architecture.
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Paul Debevec,Camillo J. Taylor,Jitendra Malik +2 more
- 01 Aug 1996
TL;DR: This work presents a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs, which combines both geometry-based and imagebased techniques, and presents view-dependent texture mapping, a method of compositing multiple views of a scene that better simulates geometric detail on basic models.
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- 15 Sep 1995
TL;DR: An image-based rendering system based on sampling, reconstructing, and resampling the plenoptic function is presented and a novel visible surface algorithm and a geometric invariant for cylindrical projections that is equivalent to the epipolar constraint defined for planar projections are introduced.
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