Open Access
Three-dimensional computer graphics architecture
Tulika Mitra,Tzi-cker Chiueh +1 more
- 01 Jan 2000
TL;DR: A taxonomy of parallel 3D rendering algorithms that accelerate the performance of 3D graphics using parallel processing is described.
read more
Abstract: Three-dimensional (3D) computer graphics hardware has emerged as an integral part of mainstream desktop PC systems. The aim of this paper is to describe the 3D graphics architecture at a level accessible to the general computational science community. We start with the generic 3D graphics rendering algorithm, the computational requirements of each of its steps, and the basic architectural features of 3D graphics processors. Then we survey the architectural features that have been implemented in or proposed for state-of-the-art graphics processors at the processor and system levels to enable faster and higherquality 3D graphics rendering. Finally, we describe a taxonomy of parallel 3D rendering algorithms that accelerate the performance of 3D graphics using parallel processing.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
A high-performance OpenVG accelerator with dual-scanline filling rendering
TL;DR: Experimental results show the external memory accesses of the proposed algorithm can be substantially reduced and the performance of the propose dual-scanline filling rendering architecture can be significantly increased, especially for high-quality images.
26
an optimized rendering algorithm for hardware implementation of openVG 2D vector graphics
Kilhyung Cha,Dae-Woong Kim,Soo-Ik Chae +2 more
- 01 Nov 2008
TL;DR: An optimized rendering algorithm of the OpenVG 2D vector graphics for hardware implementation is presented, which adopted a hybrid of raster and vector rendering, which uses vector rendering only within each scanline, to reduce both the number of external memory accesses and the computational complexity.
Selecting the Optimal Tile Size for Low-Power Tile-Based Rendering
Iosif Antochi,Ben Juurlink +1 more
- 01 Jan 2002
TL;DR: This paper analyzes rendering techniques suitable for low power devices, and one technique that looks promising is Tile Rendering, which decomposes a scene into tiles and renders each tile independently.
6
The GPU and Graphic Algorithms
Ivo Hanák
- 01 Jan 2005
TL;DR: An overview with selected samples that shall introduce the reader to the area of research a application of graphic hardware, its applications and proposed improvements is presented.
Software-based geometry operations for 3D computer graphics
Mihai Sima,Daniel Iancu,John Glossner,Michael J. Schulte,Suman Mamidi +4 more
- 23 Jan 2006
TL;DR: In this article, the efficiency of a CORDIC-augmented Sandbridge processor when implementing a vertex processor in software using fixed-point arithmetic has been analyzed for 3D renderings.
References
•Book
Computer Graphics: Principles and Practice
James D. Foley
- 01 Jan 1995
TL;DR: This chapter discusses the development of Hardware and Software for Computer Graphics, and the design methodology of User-Computer Dialogues, which led to the creation of the Simple Raster Graphics Package.
6K
•Book
Advances in computer graphics hardware III
W. T. Hewitt,R. Gnatz,D. A. Duce +2 more
- 01 Apr 1991
27