Proceedings Article10.1145/1198555.1198760
The OpenRT-API
Ingo Wald
- 31 Jul 2005
- pp 21
2
TL;DR: In the preceding course sections, all the basic constituents of a complete realtime ray tracing engine have been described: A highly efficient ray tracing kernel for modern CPUs, its efficient parallelization, and a simple yet efficient framework for handling dynamic scenes.
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Abstract: In the preceding course sections, all the basic constituents of a complete realtime ray tracing engine have been described: A highly efficient ray tracing kernel for modern CPUs, its efficient parallelization, and a simple yet efficient framework for handling dynamic scenes.
read more
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Citations
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- 26 Nov 2009
TL;DR: This paper uses NMM, a distributed multimedia middleware, to build a powerful and flexible rendering framework that is highly modular, and can be easily reconfigured --- even at runtime --- to meet the changing demands of applications built on top of it.
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RaTrace: simple and efficient abstractions for BVH ray traversal algorithms
Arsène Pérard-Gayot,Martin Weier,Richard Membarth,Philipp Slusallek,Roland Leißa,Sebastian Hack +5 more
TL;DR: This paper presents a new approach that offers the ability to define in a functional language a set of conceptual, high-level language abstractions that are optimized away by a special compiler in order to maximize performance.
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RPU: a programmable ray processing unit for realtime ray tracing
Sven Woop,Jörg Schmittler,Philipp Slusallek +2 more
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TL;DR: The architecture and a prototype implementation of a single chip, fully programmable Ray Processing Unit (RPU) that combines the flexibility of general purpose CPUs with the efficiency of current GPUs for data parallel computations is described.
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A Scalable Approach to Interactive Global Illumination
TL;DR: This work has shown that a sufficiently fast and accurate computation of global illumination at interactive rates has been difficult even with recent approaches based on realtime ray tracing.
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