Journal Article10.1016/0097-8493(93)90096-R
Texture mapping for scientific visualization environments
Fabrizio Cuccu,Laura Moltedo +1 more
6
TL;DR: It is observed that mapping undulations and colour perturbation to other variables of the phenomenon describing scalar fields, increases the amount of icon-conveyed information.
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About: This article is published in Computers & Graphics. The article was published on 01 Mar 1993. The article focuses on the topics: Projective texture mapping & Procedural texture.
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Citations
Virtual reality and Web tools to convey the visual information of ancient monuments
TL;DR: In this article, a VRML model of the ancient Roman Theatre of Aosta is used to explore multiple data types describing the current status of the building and to examine possible restoration and conservation choices.
14
•Journal Article
Texture analysis using directional local extrema
TL;DR: A new formalism is proposed that enables to take into account textural features of the image in a very robust and selective way and permits visualization of these features so experts can efficiently supervise an image segmentation process based on texture analysis.
6
MUDI3: a tool for the Interactive Visual Analysis of Multidimensional Fields
Laura Moltedo,Fabrizio Ascani,Antonio Messina +2 more
- 01 Jan 1993
TL;DR: The paper describes the general characteristics of MUDI3 system which is a tool to interactively represent scalar and vectorial multidimensional fields and the main topics of scientific visualization research related to M UDI3 design are examined.
1
Patent
Method and device for processing cloud mask map
Huang Fulin,Chen Xuepei +1 more
- 29 Jun 2018
TL;DR: In this paper, a method and device for processing a cloud mask map is presented, which comprises the steps of obtaining the cloud mask layer to be mapped to a sky ball model; and executing texture mapping coordinate transformation on the cloud masks to obtain a cloud masks value at the horizontal height.
1
Visualization of intracavitary potential data on a reconstructed surface
P. Ciarlini,F. Cuccu,E. Macchi +2 more
- 05 Sep 1993
TL;DR: The authors propose the skinning method to reconstruct a Nurbs surface which models the explored surface, and the graphical technique of texture mapping which controls the appearing of the graphical primitive NURBSS.
References
Simulation of wrinkled surfaces
James F. Blinn
- 23 Aug 1978
TL;DR: In this paper, a method of using a texturing function to perform a small perturbation on the direction of the surface normal before using it in the intensity calculations is presented.
967
Texture and reflection in computer generated images
James F. Blinn,Martin E. Newell +1 more
TL;DR: Extensions of this algorithm in the areas of texture simulation and lighting models are described, including extensions of the parametrization of a patch which defines a coordinate system which is used as a key for mapping patterns onto the surface.
•Book
Simulation of wrinkled surfaces
James F. Blinn
- 01 Dec 1988
TL;DR: A method of using a texturing function to perform a small perturbation on the direction of the surface normal before using it in the intensity calculations yields images with realistic looking surface wrinkles without the need to model each wrinkle as a separate surface element.
888
Textures for realistic image synthesis
TL;DR: This study presents methods for simulating a variety of different textures, previous methods of texturing are adapted by ray tracing, and some new methods forsimulating heterogeneous materials are presented.
32
Texture and reflection in computer generated images
James F. Blinn,Martin E. Newell +1 more
- 14 Jul 1976
TL;DR: Extensions of Ed Catmull's patch rendering algorithm in the areas of texture simulation and lighting models are described, which allows accurate computation of the surface.
29
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