Journal Article10.1007/S40519-017-0419-4
Testing virtual reality-based cue-exposure software: Which cue-elicited responses best discriminate between patients with eating disorders and healthy controls?
Joana Pla-Sanjuanelo,Marta Ferrer-García,Ferran Vilalta-Abella,Giuseppe Riva,Antonios Dakanalis,Joan Ribas-Sabaté,Alexis Andreu-Gracia,Fernando Fernández-Aranda,Isabel Sánchez-Díaz,Neli Escandón-Nagel,Osane Gomez-Tricio,Virginia Tena,José Gutiérrez-Maldonado +12 more
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TL;DR: Evidence is provided of the ability of food-related VR environments to provoke food craving and anxiety responses in BN and BED patients and the need to consider both responses during treatment is highlighted.
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Abstract: Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vivo exposure in patients with eating disorders. This study assessed the validity of a VR-based software for cue exposure therapy (CET) in people with bulimia nervosa (BN) and binge eating disorder (BED). Fifty eight outpatients (33 BN and 25 BED) and 135 healthy participants were exposed to 10 craved virtual foods and a neutral cue in four experimental virtual environments (kitchen, dining room, bedroom, and cafeteria). After exposure to each VR scenario, food craving and anxiety were assessed. The frequency/severity of episodes of uncontrollable overeating was also assessed and body mass index was measured prior to the exposure. In both groups, craving and anxiety responses when exposed to the food-related virtual environments were significantly higher than in the neutral-cue virtual environment. However, craving and anxiety levels were higher in the clinical group. Furthermore, cue-elicited anxiety was better at discriminating between clinical and healthy groups than cue-elicited craving.
This study provides evidence of the ability of food-related VR environments to provoke food craving and anxiety responses in BN and BED patients and highlights the need to consider both responses during treatment. The results support the use of VR-CET in the treatment of eating disorder patients characterized by binge-eating and people with high bulimic symptoms.
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Citations
Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine.
TL;DR: A new clinical approach is suggested: the possibility of altering the experience of the body and facilitating cognitive modeling/change by designing targeted virtual environments able to simulate both the external and the internal world/body.
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A Randomised Controlled Comparison of Second-Level Treatment Approaches for Treatment-Resistant Adults with Bulimia Nervosa and Binge Eating Disorder: Assessing the Benefits of Virtual Reality Cue Exposure Therapy
Marta Ferrer-García,José Gutiérrez-Maldonado,Joana Pla-Sanjuanelo,Ferran Vilalta-Abella,Giuseppe Riva,Massimo Clerici,Joan Ribas-Sabaté,Alexis Andreu-Gracia,Fernando Fernández-Aranda,Laura Forcano,Nadine Riesco,Isabel Sánchez,Neli Escandón-Nagel,Osane Gomez-Tricio,Virginia Tena,Antonios Dakanalis,Antonios Dakanalis +16 more
TL;DR: The effectiveness of virtual reality-CET as a second-level treatment strategy for 64 patients with bulimia nervosa and binge eating disorder who had been treated with limited results after using a structured CBT programme, in comparison with A-CBT was assessed.
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The application of virtual reality in food consumer behavior research: A systematic review
TL;DR: A systematic review of the literature on VR in food and consumer behavior research supported the validity of VR as a tool for investigating consumers’ behavior toward food.
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Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Case Report With Follow-Up Results.
Bruno Porras-Garcia,Eduardo Serrano-Troncoso,Marta Carulla-Roig,Pau Soto-Usera,Marta Ferrer-García,Natàlia Figueras-Puigderrajols,Lena Yilmaz,Yigit Onur Sen,Nazila Shojaeian,José Gutiérrez-Maldonado +9 more
TL;DR: This study is the first to focus on treating the FGW and body-related concerns in AN using a VR-based paradigm, and there was a clear reduction in AN symptoms such as theFGW, drive for thinness, body- related anxiety and dissatisfaction.
Identifying Triggers of Alcohol Craving to Develop Effective Virtual Environments for Cue Exposure Therapy.
Alexandra Ghiţă,Lidia Teixidor,Miquel Monras,Lluisa Ortega,Silvia Mondon,Antoni Gual,Sofia Miranda Paredes,Laura Villares Urgell,Bruno Porras-Garcia,Marta Ferrer-García,José Gutiérrez-Maldonado +10 more
TL;DR: The identified triggers of alcohol craving in patients with AUD have been used to develop relevant VR environments for CET, and further research is ongoing to implement the findings.
References
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Revisiting the Affect Regulation Model of Binge Eating: A Meta-Analysis of Studies using Ecological Momentary Assessment
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