Journal Article10.1016/J.CAG.2005.09.013
Technical Section: A novel constrained texture mapping method based on harmonic map
TL;DR: This method first project the surface of a 3D model on a planar domain by an angle-based-flattening technique and performs a parametrization, and the energy minimization characteristic of the harmonic map reduces the potential distortion that may result in the constrained texture mapping.
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About: This article is published in Computers & Graphics. The article was published on 01 Dec 2005. The article focuses on the topics: Projective texture mapping & Texture mapping.
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Citations
Polygon-based texture mapping for cyber city 3D building models
Fuan Tsai,H. C. Lin +1 more
TL;DR: This study developed a polygon‐based texture mapping system to produce near photo‐realistic texture mappings for 3D building models and demonstrated that the resultant building model had more complete and accurate texture features as well as a near‐photo‐ realistic appearance.
31
An RBF-Based Reparameterization Method for Constrained Texture Mapping
TL;DR: The proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points, and generating smooth texture mapping results is possible without extra smoothing optimization.
Automatic garment retexturing based on infrared information
TL;DR: A new automatic technique for garment retexturing using a single static image along with the depth and infrared information obtained using the Microsoft Kinect II as the RGB-D acquisition device, which is shown to produce more realistic-looking results compared to the existing state-of-the-art methods suggested in the literature.
9
Triangular mesh parameterization with trimmed surfaces
TL;DR: The implementation of an algorithm which parameterizes meshes M, having low Gaussian curvature, presenting holes and concavities and calculates P, which is an extrapolation of M which is the product of manifold segmentation pre-processing.
7
•Dissertation
Constrained parameterization with applications to graphics and image processing.
Hongchuan Yu
- 01 Jan 2012
TL;DR: This thesis proposes a RBF-based re-parameterization algorithm for the application of the foldover-free constrained texture mapping and develops a vector field based deformation algorithm for 2D mesh deformation and image warping.
3
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Intrinsic Parameterizations of Surface Meshes
TL;DR: This paper presents new theoretical and practical results on the parameterization of triangulated surface patches and proposes robust, efficient and tunable tools to obtain least‐distorted parameterizations automatically.
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Texture mapping progressive meshes
Pedro V. Sander,John Snyder,Steven J. Gortler,Hugues Hoppe +3 more
- 01 Aug 2001
TL;DR: This work presents a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a common texture parametrization, and demonstrates using such atlases to sample color and normal maps over several models.