Proceedings Article10.1145/1347390.1347392
Tangible bits: beyond pixels
Hiroshi Ishii
- 18 Feb 2008
TL;DR: This paper discusses a model of TUI, key properties, genres, applications, and summarizes the contributions made by the Tangible Media Group and other researchers since the publication of the first Tangible Bits paper at CHI 1997.
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Abstract: Tangible user interfaces (TUIs) provide physical form to digital information and computation, facilitating the direct manipulation of bits. Our goal in TUI development is to empower collaboration, learning, and design by using digital technology and at the same time taking advantage of human abilities to grasp and manipulate physical objects and materials. This paper discusses a model of TUI, key properties, genres, applications, and summarizes the contributions made by the Tangible Media Group and other researchers since the publication of the first Tangible Bits paper at CHI 1997. http://tangible.media.mit.edu/
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Citations
inFORM: dynamic physical affordances and constraints through shape and object actuation
Sean Follmer,Daniel Leithinger,Alex Olwal,Akimitsu Hogge,Hiroshi Ishii +4 more
- 08 Oct 2013
TL;DR: This work outlines potential interaction techniques and introduces Dynamic Physical Affordances and Constraints with the inFORM system, built on top of a state-of-the-art shape display, which provides for variable stiffness rendering and real-time user input through direct touch and tangible interaction.
652
Radical atoms: beyond tangible bits, toward transformable materials
TL;DR: Radical Atoms takes a leap beyond tangible interfaces by assuming a hypothetical generation of materials that can change form and CoVer STorY.
Use of self-reporting questionnaires to evaluate augmented paper maps for group navigation
Andreas Komninos,Jeries Besharat,John Garofalakis +2 more
- 11 Nov 2015
TL;DR: This paper discusses the implementation of an AR application that acts as a magic lens over printed maps, overlaying POIs and routes, and complements existing literature by focusing on the navigation tasks and by using self-reporting questionnaires to measure affective state and user experience.
248
Comparing Virtual and Physical Robotics Environments for Supporting Complex Systems and Computational Thinking
Matthew Berland,Uri Wilensky +1 more
TL;DR: It is found that while both units improved student outcomes to roughly the same extent, they engendered different perspectives on the content, which suggests that the medium of students’ interactions with systems leads to differences in their learning from and about those systems.
169
Biofeedback for Everyday Stress Management: A Systematic Review
TL;DR: Based on the evidence reviewed, HRV, multimodal biofeedback, RSP, HR, and GSR appear to be the most common techniques for alleviating stress and various emerging HCI technologies could be used to address these challenges.
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TL;DR: Consider writing, perhaps the first information technology: The ability to capture a symbolic representation of spoken language for long-term storage freed information from the limits of individual memory.
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The computer for the 21st century
TL;DR: In this article, the authors propose that specialized elements of hardware and software, connected by wires, radio waves and infrared, will soon be so ubiquitous that no-one will notice their presence.
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Tangible bits: towards seamless interfaces between people, bits and atoms
Hiroshi Ishii,Brygg Ullmer +1 more
- 27 Mar 1997
TL;DR: Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.
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Affordance, conventions, and design
TL;DR: I was quietly lurking in the background of a CHI-Web discussion, when I lost all reason: I just couldn't take it anymore, and out came this article: I don't know if it changed anyone's minds, but it brought the discussion to a halt (not what good list managers want to happen).
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Emerging frameworks for tangible user interfaces
Brygg Ullmer,Hiroshi Ishii +1 more
TL;DR: The MCRpd interaction model for tangible interfaces as discussed by the authors is a conceptual framework for tangible user interfaces, which relates the role of physical and digital representations, physical control, and underlying digital models.