Patent
Systems and method for avoiding duplicative processing during generation of a procedural texture
Wrosz Izajasz Piotr,Janczak Tomasz,Surti Prasoonkumar +2 more
- 13 Oct 2020
TL;DR: In this paper, a system for avoiding additional processing during the generation of a procedural texture via communication with the procedural texture to avoid over-shading is described, where a texel shader dispatch circuitry is coupled to the memory.
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Abstract: Systems and methods for avoiding additional processing during generation of a procedural texture are disclosed. In one embodiment, a graphics processor includes memory to store graphics data and control data of a procedural texture. A texel shader dispatch circuitry is coupled to the memory. The texel shader dispatch circuitry is configured to maintain coherency between local memory of the texel shader dispatch circuitry during generation of the procedural texture via communication with the procedural texture to avoid overshading.
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TL;DR: In this article, an apparatus and method for asynchronous texel shading is described, which consists of a first shader to perform shading operations on a plurality of pixels in a first pass and to submit a request to shade texels; and a texel shader to responsively perform texels shading operations in response to the request from the first shader, the texels shader to write results to a procedural texture stored in a memory subsystem, the procedural texture to be read during a second pass by either another shader or another shader.
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