Patent
System and Method for Multi-Stream Video Compression
Stephen G. Perlman,Roger van der Laan,Timothy Cotter,Scott Furman,Robert Mccool,Ian Buckley +5 more
- 17 Mar 2010
106
TL;DR: In this article, a computer-implemented system and method for online games is described, which consists of a video game server receiving user inputs related to an online video game and responsively executing program code of the video game to render a sequence of video images; a first stream encoder to compress the video images and generate a live video stream during a live gaming session with a user of a client device.
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Abstract: A computer-implemented system and method are described for online gaming. For example, a system according to one embodiment comprises: a video game server receiving user inputs related to an online video game and responsively executing program code of the video game to render a sequence of video images; a first stream encoder to compress the sequence of video images and generate a live video stream during a live gaming session with a user of a client device, the first stream encoder receiving channel feedback signals from the client device and responsively adapting compression of the sequence of video images based on the channel feedback signals, the first stream encoder continually transmitting the live video stream to the client device during the live gaming session with the user; a second stream encoder to compress the sequence of video images at a specified video quality and/or compression ratio unrelated to the channel feedback signal during the live gaming session with the user, thereby generating a High Quality (HQ) video stream, the HQ video stream having a relatively higher video quality and/or lower compression ratio than the live video stream; and a storage device for storing the HQ video stream for subsequent playback to the user of the client device and to other users upon request.
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Citations
Patent
Systems and methods for transmitting media associated with a measure of quality based on level of game play in an interactive video gaming environment
David D. Chung,Walter R. Klappert +1 more
- 31 May 2011
TL;DR: In this article, a player action is received by the remote server and a determination is made as to which one of the plurality of levels of the interactive video gaming environment corresponds to the action.
86
Patent
Game execution environments
Andrew Buchanan Gault,Rui Filipe Andrade Pereira +1 more
- 15 Mar 2013
TL;DR: In this article, the authors describe a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell, which includes virtual video, audio and input channels that allow each application to operate as if it had dedicated drivers.
78
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System and Method for Selecting a Video Encoding Format Based on Feedback Data
Stephen G. Perlman,Der Laan Roger Van,Timothy Cotter,Scott Furman,Robert Mccool,Ian Buckley +5 more
- 17 Mar 2010
TL;DR: In this article, a computer-implemented system and method for performing video compression are described, which comprises encoding a plurality of video frames or portions thereof according to a first encoding format, transmitting the plurality of encoded video frames and portions to a client device, receiving feedback information from the client devices, the feedback information usable to determine whether data contained in the video frame or portions has been successfully received and/or decoded, determining latency associated with communicating with the client device.
77
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Streaming interactive video client apparatus
Stephen G. Perlman,Roger van der Laan +1 more
- 04 Dec 2008
TL;DR: In this paper, an apparatus consisting of a Power-over-Ethernet interface, a High-Definition Media Interface (HDMI), a Bluetooth interface, and a means for decompressing low-latency streaming interactive video and audio from an Internet-based hosting service and outputting the decompressed audio and video through HDMI, is described.
62
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Intelligent game loading
David Perry,Rui Filipe Andrade Pereira +1 more
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TL;DR: In this article, a computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network.
57
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