Proceedings Article10.1145/122718.122751
Spot noise texture synthesis for data visualization
Jarke J. van Wijk
- 01 Jul 1991
- Vol. 25, Iss: 4, pp 309-318
494
TL;DR: Spot noise lends itself well for the synthesis of texture over curved surfaces, and is therefore an alternative to solid texturing, and the relations of spot noise with a variety of other techniques, such as radom faults, filtering, sparse convolution, and particle systems, are discussed.
read more
Abstract: The use of stochastic texture for the visualization of scalar and vector fields over surfaces is discussed. Current techniques for texture synthesis are not suitable, because they do not provide local control, and are not suited for the design of textures. A new technique, spot noise, is presented that does provide these features. Spot noise is synthesized by addition of randomly weighted and positioned spots. Local control of the texture is realized by variation of the spot. The spot is a useful primitive for texture design, because, in general, the relations between features of the spot and features of the texture are straightforward. Various examples and applications are shown. Spot noise lends itself well for the synthesis of texture over curved surfaces, and is therefore an alternative to solid texturing. The relations of spot noise with a variety of other techniques, such as radom faults, filtering, sparse convolution, and particle systems, are discussed. It appears that spot noise provides a new perspective on those techniques.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
Imaging vector fields using line integral convolution
Brian Cabral,Leith Casey Leedom +1 more
- 01 Sep 1993
TL;DR: This approach builds on several previous texture generation and filtering techniques but is unique because it is local, one-dimensional and independent of any predefined geometry or texture.
Haptics in virtual environments: Taxonomy, research status, and challenges
TL;DR: The major advances in a new discipline, Computer Haptics (analogous to computer graphics), that is concerned with the techniques and processes associated with generating and displaying haptic stimuli to the human user are described.
610
Creating Evenly-Spaced Streamlines of Arbitrary Density
Bruno Jobard,Wilfrid Lefer +1 more
- 01 Jan 1997
TL;DR: This paper presents a new evenly-spaced streamlines placement algorithm to visualize 2D steady flows and shows that this method produces images of a quality at least as good as other methods but that it is computationally less expensive and offers a better control on the rendering process.
368
Image based flow visualization
Jarke J. van Wijk
- 01 Jul 2002
TL;DR: A new method for the visualization of two-dimensional fluid flow based on the advection and decay of dye is presented, which achieves a high performance by using standard features of graphics hardware.
A Survey of Procedural Noise Functions
Ares Lagae,Sylvain Lefebvre,Robert L. Cook,Tony DeRose,George Drettakis,David S. Ebert,John P. Lewis,Ken Perlin,Matthias Zwicker +8 more
TL;DR: The goal is to provide both a valuable entry point into the field of procedural noise functions, as well as a comprehensive view of the field to the informed reader.
208
References
•Book
The Fractal Geometry of Nature
Benoit B. Mandelbrot
- 01 Jan 1982
TL;DR: This book is a blend of erudition, popularization, and exposition, and the illustrations include many superb examples of computer graphics that are works of art in their own right.
26.1K
•Book
Computer Graphics: Principles and Practice
James D. Foley
- 01 Jan 1995
TL;DR: This chapter discusses the development of Hardware and Software for Computer Graphics, and the design methodology of User-Computer Dialogues, which led to the creation of the Simple Raster Graphics Package.
6K
The visual display of quantitative information
TL;DR: Med sin høye kompetanse innen informasjonsgrafikk blir Edward Tufte i dag sett på som en av de fremste pioneerene innen faget, og han har blitt tildelt over 40 priser for sine verker.
2.5K
An image synthesizer
Ken Perlin
- 01 Jul 1985
TL;DR: The concept of "solid texture" to the field of CGI is introduced and used to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystal.
2K
Related Papers (5)
Brian Cabral,Leith Casey Leedom +1 more
- 01 Sep 1993
Jarke J. van Wijk
- 01 Jul 2002
Bruno Jobard,Wilfrid Lefer +1 more
- 01 Jan 1997
[...]
Ken Perlin
- 01 Jul 1985