Journal Article10.1016/J.CAG.2008.01.010
Special Section: Point-Based Graphics: Processing and interactive editing of huge point clouds from 3D scanners
Michael Wand,Alexander Berner,Martin Bokeloh,Philipp Jenke,Arno Fleck,Mark Hoffmann,Benjamin Maier,Dirk Staneker,Andreas Schilling,Hans-Peter Seidel +9 more
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TL;DR: An editing system that makes use of the novel data structure to provide interactive editing and preprocessing tools for large scanner data sets and a real-time rendering algorithm, which all use the same data structure as storage backend.
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About: This article is published in Computers & Graphics. The article was published on 01 Apr 2008. The article focuses on the topics: Data structure & Visualization.
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Citations
A review of algorithms for filtering the 3D point cloud
TL;DR: This paper makes an attempt to present a comprehensive analysis of the state-of-the-art methods for filtering point cloud, categorized into seven classes, which concentrate on their common and obvious traits.
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State of research in automatic as-built modelling
TL;DR: Relevant works from the Computer Vision, Geometry Processing, and Civil Engineering communities are presented and compared in terms of their potential to lead to automatic as-built modelling.
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Fully automated registration of 3D data to a 3D CAD model for project progress monitoring
TL;DR: The experimental results demonstrate that the proposed fully automated registration process is not only capable of fully automating the registration of 3D data to a 3D CAD model but also beneficial for use in project progress monitoring.
137
Robust non-local denoising of colored depth data
Benjamin Huhle,Timo Schairer,Philipp Jenke,Wolfgang Strasser +3 more
- 23 Jun 2008
TL;DR: A unified approach is presented that removes outliers from depth data and accordingly achieves an unbiased smoothing result and this robust denoising algorithm takes intra-patch similarity and optional color information into account in order to handle strong discontinuities and to preserve fine detail structure in the data.
112
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QSplat: a multiresolution point rendering system for large meshes
Szymon Rusinkiewicz,Marc Levoy +1 more
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TL;DR: This work describes a system for representing and progressively displaying meshes that combines a multiresolution hierarchy based on bounding spheres with a rendering system based on points, which is suitable for large data sets.
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- 01 Jul 2000
TL;DR: A novel method called visibility splatting determines visible surfels and holes in the z-buffer, which makes them specifically suited for low-cost, real-time graphics, such as games.
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