Skilled perception in Go: Deducing memory structures from inter-response times
TL;DR: The technique of partitioning recall and reproduction data into chunks on the basis of inter-response times (IRTs) was applied to the reproduction and recall of Go patterns by a Go Master and a Go beginner, but no single IRT was able to produce consistent, veridical chunks for either Go player.
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About: This article is published in Cognitive Psychology. The article was published on 01 Jul 1976. and is currently open access.
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Perception in chess
TL;DR: This article developed a technique for isolating and studying the perceptual structures that chess players perceive and analyzed the size and nature of these structures as a function of chess skill, and used the successive glances at the position in the perceptual task and long pauses in the memory task to segment the structures in the reconstruction protocol.
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Availability versus accessibility of information in memory for words
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William G. Chase,Herbert A. Simon +1 more
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TL;DR: In this paper, the authors present a theoretical formulation to characterize how expert chess players perceive the chess board and describe some tasks that correlate with chess skill and the cognitive processes of skilled chess players.
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