Simple silhouettes for complex surfaces
Danil Kirsanov,Pedro V. Sander,Steven J. Gortler +2 more
- 23 Jun 2003
- pp 102-106
TL;DR: This paper proposes two algorithms for extracting a simpler, approximate silhouette from a high-resolution model by using the silhouette of a coarser, simplified mesh as a guide.
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Abstract: Complex meshes tend to have intricate, detailed silhouettes. This paper proposes two algorithms for extracting a simpler, approximate silhouette from a high-resolution model. Our methods preserve the important features of the silhouette by using the silhouette of a coarser, simplified mesh as a guide. Our simple silhouettes have significantly fewer edges than the original silhouette, while still preserving its appearance.
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Citations
Patent
System and method of procedural visibility for interactive and broadcast streaming of entertainment, advertising, and tactical 3D graphical information using a visibility event codec
Barry L. Jenkins
- 12 Apr 2012
TL;DR: In this article, a server determines a graphical object visible from a view region and determines one or more parameters defining the graphical objects visible from the view region, which are then transmitted to a client computing device.
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Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Ryan Schmidt,Tobias Isenberg,Pauline Jepp,Karan Singh,Brian Wyvill +4 more
- 04 Aug 2007
TL;DR: Inspired by the comic-book production pipeline, a method is proposed for integrating visual aspects of the sketching process into 3D sketch-based modeling systems and new methods are described for computing silhouettes, suggestive contours, surface stippling, and surfel-based visibility culling.
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Patent
Delivering and controlling streaming interactive media comprising rendered geometric, texture and lighting data
Barry Lynn Jenkins
- 13 Sep 2011
TL;DR: In this article, a method for determining a likelihood that a viewpoint undergoes movement from a first view region to a second view region is presented. But the method does not specify a motion path.
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Patent
System and method of reducing transmission bandwidth required for visibility-event streaming of interactive and non-interactive content
Jenkins Barry Lynn
- 29 Jun 2015
TL;DR: In this article, a computer-implemented method was proposed to determine a set of mesh polygons or fragments of the mesh polygon visible from a navigation cell using the determined one or more intersections of the at least one wedge with the contained meshes.
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Patent
Visibility event navigation method and system
Barry L. Jenkins
- 16 Feb 2016
TL;DR: In this article, a first visibility event packet from a server is received via processing circuitry of a client device, and the first visibility packet includes information representing 3D surface elements of an environmental model that are occluded from a first viewcell and not occlated from a second viewcell, representing spatial regions of a specified navigational route within a real environment modeled by the environmental model.
24
References
Progressive meshes
Hugues Hoppe
- 01 Aug 1996
TL;DR: The progressive mesh (PM) representation is introduced, a new scheme for storing and transmitting arbitrary triangle meshes that addresses several practical problems in graphics: smooth geomorphing of level-of-detail approximations, progressive transmission, mesh compression, and selective refinement.
Illustrating smooth surfaces
Aaron Hertzmann,Denis Zorin +1 more
- 01 Jul 2000
TL;DR: An efficient, deterministic algorithm for finding silhouettes based on geometric duality, and an algorithm for segmenting the silhouette curves into smooth parts with constant visibility can be used to find all silhouettes in real time in software.
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Interactive technical illustration
Bruce Gooch,Peter-Pike Sloan,Amy A. Gooch,Peter Shirley,Richard F. Riesenfeld +4 more
- 26 Apr 1999
TL;DR: A paradigm for the display of technical illustrations in a dynamic environment is presented that includes all of the benefits of computer generated technical illustrations, such as a clearer picture of shape, structure, and material composition than traditional computer graphics methods.
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•Proceedings Article
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
Marc Nienhaus,Jürgen Döllner +1 more
- 01 Jan 2003
TL;DR: An algorithm for enhancing edges of real-time non-photorealistic renderings is proposed, based on the edge map, a 2D texture that encodes visually important edges of 3D scene objects, and includes silhouette edges, border edges, and crease edges.
Efficient perspective-accurate silhouette computation
Gill Barequet,Christian A. Duncan,Michael T. Goodrich,Subodh Kumar,Mihai Pop +4 more
- 13 Jun 1999
TL;DR: Most applications of interest exhibit coherence in silhouettes between successive computations as viewpoints change slowly, and the video describes a technique for efficient tracking of perspective-accurate silhouettes by reducing the problem to point location queries.
26
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