Proceedings Article10.1145/2448196.2448219
Simple and efficient example-based texture synthesis using tiling and deformation
Kan Chen,Henry Johan,Wolfgang Mueller-Wittig +2 more
- 21 Mar 2013
- pp 145-152
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TL;DR: A simple and efficient method which can synthesize a large scale texture in real-time based on a given example texture by simply tiling and deforming the example texture.
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Abstract: In computer graphics, textures represent the detail appearance of the surface of objects, such as colors and patterns. Example-based texture synthesis is to construct a larger visual pattern from a small example texture image. In this paper, we present a simple and efficient method which can synthesize a large scale texture in real-time based on a given example texture by simply tiling and deforming the example texture. Different from most of the existing techniques, our method does not perform search operation and it can compute texture values at any given points (random access). In addition, our method requires small storage which is only to store one example texture. Our method is suitable for synthesizing irregular and near-stochastic texture. We also propose methods to efficiently synthesize and map 3D solid textures on 3D meshes.
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References
Texture synthesis by non-parametric sampling
Alexei A. Efros,Thomas Leung +1 more
- 20 Sep 1999
TL;DR: A non-parametric method for texture synthesis that aims at preserving as much local structure as possible and produces good results for a wide variety of synthetic and real-world textures.
Image quilting for texture synthesis and transfer
Alexei A. Efros,William T. Freeman +1 more
- 01 Aug 2001
TL;DR: This work uses quilting as a fast and very simple texture synthesis algorithm which produces surprisingly good results for a wide range of textures and extends the algorithm to perform texture transfer — rendering an object with a texture taken from a different object.
2.9K
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
TL;DR: A universal statistical model for texture images in the context of an overcomplete complex wavelet transform is presented, demonstrating the necessity of subgroups of the parameter set by showing examples of texture synthesis that fail when those parameters are removed from the set.
An image synthesizer
Ken Perlin
- 01 Jul 1985
TL;DR: The concept of "solid texture" to the field of CGI is introduced and used to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystal.
2K
Fast texture synthesis using tree-structured vector quantization
Li-Yi Wei,Marc Levoy +1 more
- 01 Jul 2000
TL;DR: This paper presents an efficient algorithm for realistic texture synthesis derived from Markov Random Field texture models and generates textures through a deterministic searching process that accelerates this synthesis process using tree-structured vector quantization.
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