Journal Article10.1037/0278-7393.33.6.1092
Sensorimotor alignment effects in the learning environment and in novel environments.
TL;DR: Through virtual reality technology, participants learned object locations around a room and made spatial judgments from imagined perspectives aligned or misaligned with their actual facing direction, contributing to sensorimotor alignment effects.
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Abstract: Four experiments investigated the conditions contributing to sensorimotor alignment effects (i.e., the advantage for spatial judgments from imagined perspectives aligned with the body). Through virtual reality technology, participants learned object locations around a room (learning room) and made spatial judgments from imagined perspectives aligned or misaligned with their actual facing direction. Sensorimotor alignment effects were found when testing occurred in the learning room but not after walking 3 m into a neighboring (novel) room. Sensorimotor alignment effects returned after returning to the learning room or after providing participants with egocentric imagery instructions in the novel room. Additionally, visual and spatial similarities between the test and learning environments were independently sufficient to cause sensorimotor alignment effects. Memory alignment effects, independent from sensorimotor alignment effects, occurred in all testing conditions. Results are interpreted in the context of two-system spatial memory theories positing separate representations to account for sensorimotor and memory alignment effects.
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Citations
Controlling memory impairment in elderly adults using virtual reality memory training: a randomized controlled pilot study.
G. Optale,Cosimo Urgesi,Valentina Busato,Silvia Marin,Lamberto Piron,Konstantinos Priftis,Luciano Gamberini,Salvatore Capodieci,Adalberto Bordin +8 more
TL;DR: The authors suggest that VRMT may improve memory function in elderly adults by enhancing focused attention in virtual reality using immersion and interaction.
316
Representing 3D Space in Working Memory: Spatial Images from Vision, Hearing, Touch, and Language
Jack M. Loomis,Roberta L. Klatzky,Nicholas A. Giudice +2 more
- 01 Jan 2013
TL;DR: In this article, a form of transient spatial representation referred to as a spatial image is presented, which is externalized, scaled to the environment, and can appear in any direction about the observer.
A Modality-Independent Network Underlies the Retrieval of Large-Scale Spatial Environments in the Human Brain.
TL;DR: The behavioral and neuroimaging results support the idea that there is a core, modality-independent network supporting spatial memory retrieval in the human brain, and for well-learned spatial environments, primarily visual input may be sufficient for expression of complex representations of spatial environments.
71
Spatial memory in the real world: long-term representations of everyday environments
TL;DR: This result argues that representing space involves the establishment of a reference orientation, a requirement that endures over repeated exposures and extensive experience.
Library for universal virtual reality experiments (luVRe): A standardized immersive 3D/360° picture and video database for VR based research
TL;DR: In this article, the authors investigated the electrophysiological differences between motivational and emotional reactions exhibited under immersive VR and conventional 2D conditions and found that the frontal alpha asymmetries show diverge patterns between the two conditions giving rise to further speculations that associated psychological processes exhibit more natural functional properties under immersive conditions.
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