Proceedings Article10.1145/1822309.1822312
Semi-automatic task recognition for interactive narratives with EAT & RUN
Jeff Orkin,Tynan Smith,Hilke Reckman,Deb Roy +3 more
- 18 Jun 2010
- pp 3
TL;DR: This work describes a semi-automatic methodology for recognizing tasks in gameplay traces, including an annotation tool for non-experts, and a runtime algorithm, that works well with a large corpus from one game, and suggests the possibility of refactoring the development process for interactive narratives.
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Abstract: Mining data from online games provides a potential alternative to programming behavior and dialogue for characters in interactive narratives by hand. Human annotation of course-grained tasks can provide explanations that make the data more useful to an AI system, however human labor is expensive. We describe a semi-automatic methodology for recognizing tasks in gameplay traces, including an annotation tool for non-experts, and a runtime algorithm. Our results show that this methodology works well with a large corpus from one game, and suggests the possibility of refactoring the development process for interactive narratives.
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Data-Driven Approaches to Game Player Modeling: A Systematic Literature Review
TL;DR: This study conducts a systematic review of the extant research on data-driven approaches to game player modeling and assessed experimental studies of such approaches over a nine-year period, from 2008 to 2016; this survey yielded 46 research studies of significance.
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A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games
TL;DR: This paper surveys and evaluates three classes of player modeling techniques: 1) manual tagging; 2) collaborative filtering; and 3) goal recognition and discusses the strengths and weaknesses that each technique provides in the MMORPG environment using desiderata that outline the traits an algorithm should posses in an MMORPG.
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Guillaume Dubuisson Duplessis
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TL;DR: Nous montrons l’interet interpretatif et generatif de notre modele pour le fondement du comportement communicatif conventionnel d’un agent interagissant avec un humain, exploitable par un agent dans un dialogue impliquant deux interlocuteurs.
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Supplementary Materials for "A Survey of Corpora in Computational and Cognitive Narrative Science"
Mark Alan Finlayson
- 30 Dec 2014
TL;DR: A wide-ranging literature review of corpora was conducted, collecting a bibliography of over 2600 conference papers, journal articles, theses, reports, and books on the topic of the computational, cognitive, and (more generally) scientific study of narrative.
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