1. What are the contributions in this paper?
Abstract—This paper presents an approach for reproducing optimal 3D facial expressions based on blendshape regression.. The authors have demonstrated that given a sketched facial expression with rough vertex positions indicating the intended facial expression, the proposed method is able to approach the sketched facial expression through automatically selecting blendshapes with corresponding weights.
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2. What are the future works in this paper?
Hence, to generate dynamic facial expressions and give users more effective experience when interacting with computers, the dynamic facial expression model will also be investigated and the human age factor will even be taken into account [ 2 ] in the future work.. Since eye movements convey important emotional information, the authors also would like to incorporate this part in their future work.
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