1. What have the authors contributed in "Reflection space image based rendering" ?
Cabral et al. this paper proposed a reflection space IBR algorithm on radiance environment maps, which allows interactive rendering of arbitrary objects with a large class of complex BRDFs.
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2. What have the authors stated for future works in "Reflection space image based rendering" ?
Some areas of future work to improve this technique are apparent.. The authors would also like to extend the range of BRDFs that can be accurately rendered.. A broader area of future research is opened by the idea of reflection-space IBR.
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3. What is the way to reconstruct a map?
The authors use reflection-space IBR to reconstruct the map for rendering from the maps, but the authors still require reasonable coverage of the sphere of possible view directions to avoid aliasing artifacts.
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4. How many spherical triangles are used to form?
Each vertex, of this spherical triangle is the view vector for one of the source images that have been warped to match " . % is used to form three interior spherical triangles.
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