1. What are the contributions in "Real-time variable rigidity texture mapping" ?
In this paper the authors introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime.. The authors demonstrate the usefulness of their method in a variety of scenarios: from application to production-quality assets, to realtime modelling previews and digital acting.
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![Figure 3: Comparison of our method with Thin Skin Elastodynamics [15] (sliding variant). The rest pose is on the left, TSE is in the middle and our method is on the right. As it can be seen, our method reduces distortions in a content-aware way, compared to global reduction of distortion in TSE. Our approach is also more stable in terms of animation; a video comparison is provided as additional material.](/figures/figure-3-comparison-of-our-method-with-thin-skin-2kd1ccc3.png)


![Figure 4: Comparison of parameterisation methods using the MugJug model. The rest pose is the rightmost image; a mug. The deformed frames are shown from left to right: re-parameterisation using our method, Koniaris et al. [13], Sheffer and De Sturler[24], Mean Value Coordinates, and using the original UVs. Our method is the only one that preserves the features of the mug at the right scale. A video comparison is provided as additional material.](/figures/figure-4-comparison-of-parameterisation-methods-using-the-35jad6mx.png)