Proceedings Article10.1145/563858.563895
Raster-scan hidden surface algorithm techniques
Griffith Hamlin,C. William Gear +1 more
- 20 Jul 1977
- Vol. 11, Iss: 2, pp 206-213
48
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ARTS: accelerated ray-tracing system
Akira Fujimoto,Takayuki Tanaka,Kansei Iwata +2 more
- 01 Dec 1988
TL;DR: After investigating both simple spatial enumeration and a hybrid octree approach, 3DDDA is developed, a 3D line generator for efficient traversing of both structures and provides an order of magnitude improvement in processing speed compared to other known ray-tracing methods.
563
A hidden-surface algorithm with anti-aliasing
Ed Catmull
- 23 Aug 1978
TL;DR: In this paper, the average visible intensity of a pixel is calculated using a polygon clipper in a way similar to that employed by two known hidden-surface algorithms at each pixel and then the area weighted colors are returned as the value to be added to the other pieces in the pixel.
167
A scan-line hidden surface removal procedure for constructive solid geometry
Peter R Atherton
- 01 Jul 1983
TL;DR: The visual solid modeling task addressed in this paper provides greatly improved response capabilities, as compared to other systems, by striving to optimize the constructive solid model (CSG) solid model computations specifically for display purposes.
108
Hidden curve removal for free form surfaces
Gershon Elber,Elaine Cohen +1 more
- 01 Sep 1990
TL;DR: A technique is described to extract the visible curves for a given scene without the need to approximate the surface by polygons, producing higher quality results than polygon based algorithms, as most of the output set has an exact representation.
87
A hidden-surface algorithm with anti-aliasing
TL;DR: In recent years, understanding about aliasing in computer generated pictures and about methods for reducing the symptoms of aliasing have gained understanding.
84
References
The Computer Science Department.
Hubert Tolman
- 01 Jan 1971
TL;DR: The department has provided strong support this year for additional faculty positions, staff positions, and facilities within the department, as well as prompting new curriculum development.
469
A real time visible surface algorithm
Gary Scott Watkins
- 01 Jan 1970
TL;DR: The dissertation describes an algorithm designed for a hardware processor capable of displaying solid objects, and a FORTRAN 5 program for simulating the hardware processor.
241
Sorting and the hidden-surface problem
Ivan E. Sutherland,Robert F. Sproull,Robert A. Schumacker +2 more
- 04 Jun 1973
TL;DR: Ten years ago the task of producing hidden-surface pictures by computer seemed untractable, but today the authors can have quite beautiful renderings of solid objects generated by computer in remarkably short times.
34
Real-time display of computer generated half-tone perspective pictures
Gordon w. Romney,Gary S. Watkins,David C. Evans +2 more
- 01 Jul 1998
TL;DR: This papper deals with the problem of attaining real-time generation and display of half-tone perspective pictures and the hidden line algorithm utilizes the order in which triangles enter from one scan line to the next and greatly reduce s the amount of scan line computations.
14
•Proceedings Article
Real-time display of computer generated half-tone perspective pictures.
Gordon w. Romney,Gary S. Watkins,David C. Evans +2 more
- 01 Jan 1968
11