Prototyping retractable string-based interaction techniques for dual-display mobile devices
G. Blasko,Chandra Narayanaswami,Steven Feiner +2 more
- 22 Apr 2006
- pp 369-372
TL;DR: A novel input/output device based on the manipulation of a retractable string in a polar coordinate frame that is used in conjunc-tion with the mobile device's primary 2D display and an augmented reality proof-of-concept prototype is described.
read more
Abstract: Accessing information on mobile and wearable devices often requires the user's visual attention, and the precise operation of virtual or physical widgets. However, these interactions may sometimes be too time-consuming and socially inappropriate. To address this, we introduce a novel input/output device that is based on the manipulation of a retractable string in a polar coordinate frame. Depending on how the user pulls the string from its enclosure--to a particular length, at a particular angle--various system features may be directly accessed. Furthermore, we present our concept for a 1D pixel array, embedded in the string that may be used as a secondary 1D display. Since it is possible to unwind the display itself and trigger functionality with a single pull, information may be accessed and presented quickly, and perceived at a glance. We present scenarios for how the string input/output device may be used in conjunc-tion with the mobile device's primary 2D display and describe our augmented reality proof-of-concept prototype.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Figures

Figure 3. Appointment browser. (a) Screenshots of wristworn 2D display. (b) Projector-based AR prototype showing tracked string display. 
Figure 2. (a) Spherical wedge within which string is tracked. (b) Angular cells (shaded areas). 
Figure 1. (a) Diagram of proposed retractable string device. (b) Concept rendering of 1D string display system, complementing the mobile device’s primary 2D screen.
Citations
Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices
Julia Schwarz,Chris Harrison,Scott E. Hudson,Jennifer Mankoff +3 more
- 10 Apr 2010
TL;DR: This note describes a proof-of-concept cord-based sensor, which senses three of the four input dimensions the authors propose, and presents results from the preliminary user study, which sought to compare the targeting performance and selection accuracy of different Cord-based input modalities.
AugmentedForearm: exploring the design space of a display-enhanced forearm
Simon Olberding,Kian Peen Yeo,Suranga Nanayakkara,Jürgen Steimle +3 more
- 07 Mar 2013
TL;DR: This paper presents the design space of a display-augmented forearm, focusing on two specific properties of the forearm: its hybrid nature as a private and a public display surface and the way clothing influences information display.
Leveraging proprioception to make mobile phones more accessible to users with visual impairments
Frank Chun Yat Li,David Dearman,Khai N. Truong +2 more
- 25 Oct 2010
TL;DR: The directional accuracy of visually impaired participants was found to be less accurate than people with vision, and a functional prototype that uses an accelerometer and a gyroscope to sense its position and orientation was built.
Doppio: A Reconfigurable Dual-Face Smartwatch for Tangible Interaction
Teddy Seyed,Xing-Dong Yang,Daniel Vogel +2 more
- 07 May 2016
TL;DR: Doppio as mentioned in this paper is a reconfigurable smartwatch with two touch sensitive display faces, and the orientation of the top relative to the base and how the top is attached to a base creates a very large interaction space.
34
E-Textile Microinteractions: Augmenting Twist with Flick, Slide and Grasp Gestures for Soft Electronics
Alex Olwal,Thad Starner,Gowa Mainini +2 more
- 21 Apr 2020
TL;DR: This work leverage the recently introduced I/O Braid sensing architecture to enable a series of user studies and experiments which help design suitable interactions and a real-time gesture recognition pipeline, and develops a user-dependent classifier for eight discrete gestures.
32
References
•Book
Spatial Augmented Reality: Merging Real and Virtual Worlds
Oliver Bimber,Ramesh Raskar +1 more
- 01 Jan 2005
TL;DR: This book discusses spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques in order to embed synthetic supplements into the real environment or into a live video of thereal environment.
810
The design of a wearable computer
Len Bass,Chris Kasabach,Richard Martin,Daniel P. Siewiorek,Asim Smailagic,John M. Stivoric +5 more
- 27 Mar 1997
TL;DR: The design process used to produce an innovative computer system that resulted from the process uses a circular motif both for the user interface and the input device.
101
Bullseye! when Fitts' law doesn't fit
Naomi Friedlander,Kevin Schlueter,Marilyn Mantei +2 more
- 01 Jan 1998
TL;DR: This paper attempts to answer a small part of this question by considering performance time models for menu selection in a non-visual bullseye menu because it has found them to be highly useful in non- visual interfaces.
49