Open Access
Procedural texture particles.
Guillaume Gilet,Jean-Michel Dischler +1 more
- 01 Jan 2010
2
TL;DR: In this paper, a new texture model at mid-way between procedural textures and example-based texture synthesis is introduced, called procedural texture particles, which is defined in the form of procedural distributions of interchangeable visual elements called particles.
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Abstract: We introduce procedural texture particles, a new texture model at mid-way between procedural textures and example-based texture synthesis. As for example-based texture synthesis, we use an input example to produce similar looking textures. But instead of creating texture images (pixel arrays), our textures are defined in the form of procedural distributions of interchangeable visual elements called particles. As for classical example-based synthesis, our method guarantees a certain visual resemblance with the example, but obtained textures are compact and defined on the entire infinite 2D plane.
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Citations
Procedural texture synthesis by locally controlled spot noise
Nicolas Pavie,Guillaume Gilet,Jean-Michel Dischler,Djamchid Ghazanfarpour +3 more
- 01 Jan 2016
TL;DR: A noise model based on non-uniform random distributions of multiple Gaussian functions for synthesizing semi-structured textures is presented, extending the LRP noise model by using a spot noise based on a controlled distribution of kernels (spots), as an alternative formulation to local noises aligned on a regular grid.
13
Evolutionary Techniques for Procedural Texture Automation
Alaa Eldin M. Ibrahim
- 29 Jul 2013
TL;DR: The system, known as GenShade, evaluates evolutionarily generated procedural textures by comparing their rendered images with single or multiple target images of real textures, and uses a multiresolution image querying metric to automatically prioritize parents for breeding.
6
References
Procedural texture synthesis by locally controlled spot noise
Nicolas Pavie,Guillaume Gilet,Jean-Michel Dischler,Djamchid Ghazanfarpour +3 more
- 01 Jan 2016
TL;DR: A noise model based on non-uniform random distributions of multiple Gaussian functions for synthesizing semi-structured textures is presented, extending the LRP noise model by using a spot noise based on a controlled distribution of kernels (spots), as an alternative formulation to local noises aligned on a regular grid.
13
Evolutionary Techniques for Procedural Texture Automation
Alaa Eldin M. Ibrahim
- 29 Jul 2013
TL;DR: The system, known as GenShade, evaluates evolutionarily generated procedural textures by comparing their rendered images with single or multiple target images of real textures, and uses a multiresolution image querying metric to automatically prioritize parents for breeding.
6
•Book
Texturing and Modeling
David S. Ebert,Steven Worley,F. Kenton Musgrave,Darwyn Peachey,Ken Perlin,Kenton F. Musgrave +5 more
- 01 Jul 1998
TL;DR: This Second Edition is completely revised and updated to the current computer graphics marketplace and contains a toolbox of procedures upon which programmers can build a library of textures and objects.
•Book
Texturing and Modeling: A Procedural Approach
David S. Ebert,F. Kenton Musgrave,Darwyn Peachey,Ken Perlin,Steven Worley +4 more
- 16 Dec 2002
TL;DR: This Second Edition is completely revised and updated to the current computer graphics marketplace and contains a toolbox of procedures upon which programmers can build a library of textures and objects.