Open AccessDissertation
Presentation Based User Interfaces
Eugene C. Iv Ciccarelli
- 01 Aug 1984
TL;DR: A prototype 'presentation system base' is described, which provides support for building the application and presentation data bases, linked together into a single, uniform network, graphics to continuously display it, and editing functions.
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Abstract: : A prototype 'presentation system base' is described. It offers mechanisms, tools, and ready-made parts for building user interfaces. A general user interface model underlies the base, organized around the concept of a 'presentation': a visible text or graphic form conveying information. The base and model emphasize domain independence and style independence, to apply to the widest possible range of interfaces. The 'primitive presentation system model' treats the interface as a system of processes maintaining a semantic relation between an 'application data base' and a 'presentation data base', the symbolic screen description containing presentations. A 'presenter' continually updates the presentation data base from the application data base. The user manipulates presentations with a presentation editor. A 'recognizer' translates the user's presentation manipulation into application data base commands. The primitive presentation system can be extended to model more complex systems by attaching additional presentation systems. In order to illustrate the model's generality and descriptive capabilities, extended model structures for several existing user interfaces are discussed. The base provides support for building the application and presentation data bases, linked together into a single, uniform network, graphics to continuously display it, and editing functions. A variety of tools and mechanisms help create and control presenters and recognizers. To demonstrate the base's utility, three interfaces to an operating system were constructed, embodying different styles: icon, menu, and graphical annotation.
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Citations
PAC, an Object Oriented Model for Dialog Design
Joëlle Coutaz
- 01 Jan 1987
TL;DR: In this paper, the authors propose an implementation model that attempts to bridge the gap between the abstract sphere of theoretical models and the practical affairs of building user interfaces, recursively structures an interactive application in three parts: the Presentation, the Abstraction and the Control.
283
CyclePad: an articulate virtual laboratory for engineering thermodynamics
Kenneth D. Forbus,Sven E. Kuehne,Peter B. Whalley,John O. Everett,Leo C. Ureel,Mike Brokowski,Julie L. Baher +6 more
TL;DR: CyclePad is described, a fully implemented articulate virtual laboratory that captures a substantial fraction of the knowledge in an introductory thermodynamics textbook and provides explanations of calculations and coaching support for students who are learning the principles of such cycles.
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Standards versus guidelines for designing user interface software
TL;DR: In this article, the authors present knowledge supporting development of flexible design guidelines for user interface software, but does not justify imposition of standards, since effective application of guidelines will require a process of translation into system-specific design rules, and/or future incorporation into computer-based design algorithms.
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The Symbolics Genera Programming Environment
TL;DR: This Lisp-based system helps designers get from prototype to product faster by providing an open architecture and highly integrated development tools.
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The construction of user interfaces and the object paradigm
Joëlle Coutaz
- 01 Oct 1987
TL;DR: A new taxonomy for generic tools for the construction of user interfaces is proposed, identifying their limitations and showing how the object paradigm can be exploited to overcome the current deficiencies such as support for generality, context and distribution.
42
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William M. Newman,Robert F. Sproull +1 more
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