Proceedings Article10.1145/300523.300528
Preprocessing occlusion for real-time selective refinement
Fei-Ah Law,Tiow-Seng Tan +1 more
- 26 Apr 1999
- pp 47-53
TL;DR: A novel framework that integrates the two techniques to optimize rendering of occlusion computation for densely tessellated models and introduces the use of simplification to automatically deduce virtual occluders to pre-compute visibility.
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Abstract: Visibility computation and level of detail modeling are two important components of efficient scene rendering algorithms. Both aim to lessen the graphics load by lowering polygon count. This paper presents a novel framework that integrates the two techniques to optimize rendering. To improve the efficiency of occlusion computation for densely tessellated models, we introduce the use of simplification to automatically deduce virtual occluders. This paper illustrates the use of the technique to efficiently preprocess occlusion for outdoor scenes. Using virtual occluders to pre-compute visibility, only visible surfaces may be refined for real-time selective refinement. Compared to selective refinement without incorporating occlusion culling, our implementation of the framework demonstrates significant polygon count reduction and speedup in frame rate.
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Citations
A survey of visibility for walkthrough applications
TL;DR: The fundamental issues in visibility are reviewed and an overview of the visibility culling techniques developed in the last decade are conducted.
Conservative visibility preprocessing using extended projections
Frédo Durand,George Drettakis,Joëlle Thollot,Claude Puech +3 more
- 01 Jul 2000
TL;DR: A visibility preprocessing method which efficiently computes potentially visible geometry for volumetric viewing cells and presents a complete implementation demonstrating significant speedup with respect to view-frustum culling only, without the computational overhead of on-line occlusion culling.
Virtual Occluders: An Efficient Intermediate PVS Representation
Vladlen Koltun,Yiorgos Chrysanthou,Daniel Cohen-Or +2 more
- 26 Jun 2000
TL;DR: A technique is presented that synthesizes a view-dependent virtual occluder by aggregating the visibility of a set of individual occluders and the technique’s effectiveness is shown.
Occlusion Culling Algorithms: A Comprehensive Survey
TL;DR: In this paper, occlusion culling techniques that appeared in the last decade are reviewed and a synopsis table with their main characteristics is given.
53
Geometric modeling: techniques, applications, systems and tools
Muhammad Sarfraz
- 01 Jan 2004
TL;DR: This paper presents a novel Algorithm for Computing Intersections of Two Surfaces of Revolution for Display of CSG Models and applications of this Algorithm include Modeling and Visualization of Complex Geometric Environments, and Systems & Tools.
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