Practical Parallel Rendering
Alan Chalmers,Timothy A. Davis,Erik Reinhard +2 more
- 01 Jan 2002
54
TL;DR: This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering.
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Abstract: Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
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Citations
A survey on participating media rendering techniques
TL;DR: This article surveys global illumination algorithms for environments including participating media, reviewing both appearance-based and physically-based media methods, including the single- scattering and the more general multiple-scattering techniques.
Ray Tracing on the Cell Processor
Carsten Benthin,Ingo Wald,Michael Scherbaum,Heiko Friedrich +3 more
- 01 Sep 2006
TL;DR: Using a combination of low-level optimized kernel routines, a streaming software architecture, explicit caching, and a virtual software-hyperthreading approach to hide DMA latencies, for a single cell a pure ray tracing performance of nearly one order of magnitude over that achieved by a commodity CPU is achieved.
•Book
Ray tracing on a stream processor
Pat Hanrahan,Timothy John Purcell +1 more
- 01 Jan 2004
TL;DR: The results show that a GPU-based streaming ray tracer has the potential to outperform CPU-based algorithms without requiring fundamentally new hardware, helping to bridge the current gap between realistic and interactive rendering.
94
Realtime caustics using distributed photon mapping
Johannes Günther,Ingo Wald,Philipp Slusallek +2 more
- 21 Jun 2004
TL;DR: In this article, the authors present a detailed analysis of the performance issues of photon mapping together with significant performance improvements for all aspects of the photon mapping technique, which forms a complete framework for real-time photon mapping that efficiently combines realtime ray tracing, optimized and improved photon mapping algorithms, and efficient parallelization across commodity PCs.
CloudLight: A system for amortizing indirect lighting in real-time rendering
Cyril Crassin,David Luebke,Michael Mara,Morgan McGuire,Brent Oster,Peter Shirley,Peter-Pike Sloan,Chris Wyman +7 more
- 01 Jan 2013
TL;DR: The new CloudLight framework explores tradeoffs in differ- ent partitions of the global illumination workload between Cloud and local devices, with an eye to how available network andComputational power influence design decisions and image quality.
40
References
A Fast Voxel Traversal Algorithm for Ray Tracing
John Amanatides,Andrew Woo +1 more
- 01 Jan 1987
TL;DR: A fast and simple voxel traversal algorithm through a 3D space partition is introduced that is a variant of the DDA line algorithm and allows for simpler traversal at the expense of more voxels.
Report from the chair
TL;DR: A highly optimized implementation of a ray tracer that improves performance by more than an order of magnitude compared to currently available ray tracers is presented and it is shown that this software implementation can challenge and even outperform high-end graphics hardware in interactive rendering performance for complex environments.
•Book
ARTS: accelerated ray-tracing system
Akira Fujimoto,Takayuki Tanaka,Kansei Iwata +2 more
- 01 Dec 1988
TL;DR: After investigating both simple spatial enumeration and a hybrid octree approach, 3DDDA is developed, a 3D line generator for efficient traversing of both structures and provides an order of magnitude improvement in processing speed compared to other known ray-tracing methods.
563
•Book
Space subdivision for fast ray tracing
A. S. Glassner
- 01 Dec 1988
TL;DR: An algorithm is described that speeds up ray-tracing techniques by reducing the number of time-consuming object-ray intersection calculations that have to be made.
415
State of the Art in Interactive Ray Tracing
Ingo Wald,Philipp Slusallek +1 more
- 01 Jan 2001
TL;DR: This report discusses different approaches towards interactive ray tracing using techniques such as approximation, hybrid rendering, and direct optimization of the ray tracing algorithm itself, and discusses recent research towards implementing ray tracing in hardware as an alternative to current graphics chips.
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