Journal Article10.1109/MCG.2004.15
Point-Based Computer Graphics
Hanspeter Pfister,Markus Gross +1 more
85
TL;DR: This course introduces points as a powerful and versatile graphics primitive.
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Abstract: This course introduces points as a powerful and versatile graphics primitive. Speakers present their latest concepts for the acquisition, representation, modeling, processing, and rendering of point sampled geometry along with applications and research directions. We describe algorithms and discuss current problems and limitations, covering important aspects of point based graphics.
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Citations
A review of algorithms for filtering the 3D point cloud
TL;DR: This paper makes an attempt to present a comprehensive analysis of the state-of-the-art methods for filtering point cloud, categorized into seven classes, which concentrate on their common and obvious traits.
385
A Theoretical and Computational Framework for Isometry Invariant Recognition of Point Cloud Data
Facundo Mémoli,Guillermo Sapiro +1 more
TL;DR: A geometric framework for comparing manifolds given by point clouds is presented and the underlying theory is based on Gromov-Hausdorff distances, leading to isometry invariant and completely geometric comparisons.
A survey of point-based techniques in computer graphics
Leif Kobbelt,Mario Botsch +1 more
TL;DR: This paper reviews and evaluates different shape representations, geometric algorithms, and rendering methods, which use points as a universal graphics primitive, both for efficient rendering and for flexible geometry processing of highly complex 3D-models.
373
•Posted Content
Neural Point-Based Graphics
TL;DR: In this article, a deep rendering network is learned in parallel with the descriptors, so that new views of the scene can be obtained by passing the rasterizations of a point cloud from new viewpoints through this network.
273
Predictive point-cloud compression
Stefan Gumhold,Zachi Kami,Martin Isenburg,Hans-Peter Seidel +3 more
- 31 Jul 2005
TL;DR: R Rendering directly with points eliminates the complex task of reconstructing a surface and allows handling of non-surfaces like models such as trees.
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