PixelFlow: high-speed rendering using image composition
About: This article is published in Computer Graphics. The article was published on 01 Jul 1992. and is currently open access. The article focuses on the topics: Rendering (computer graphics) & Deferred shading.
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Citations
Larrabee: a many-core x86 architecture for visual computing
Larry D. Seiler,Doug Carmean,Eric Sprangle,Tom Forsyth,Michael Abrash,Pradeep Dubey,Stephen Junkins,Adam T. Lake,Jeremy Sugerman,Robert Dale Cavin,Roger Espasa,Ed Grochowski,Toni Juan,Pat Hanrahan +13 more
- 01 Aug 2008
TL;DR: This article consists of a collection of slides from the author's conference presentation, some of the topics discussed include: architecture convergence; Larrabee architecture; and graphics pipeline.
A sorting classification of parallel rendering
TL;DR: A classification scheme is described that is based on where the sort from object coordinates to screen coordinates occurs, which it is believed is fundamental whenever both geometry processing and rasterization are performed in parallel.
Visibility culling using hierarchical occlusion maps
Hansong Zhang,Dinesh Manocha,Thomas C. Hudson,Kenneth E. Hoff +3 more
- 03 Aug 1997
TL;DR: HOM for visibility culling on complex models with high depth complexity uses an object space bounding volume hierarchy and a hierarchy of image space occlusion maps to cull away a portion of the model not visible from the current viewpoint.
A user-programmable vertex engine
Erik Lindholm,Mark J. Kilgard,Henry Packard Moreton +2 more
- 01 Aug 2001
TL;DR: The design, programming interface, and implementation of a very efficient user-programmable vertex engine embedded in the broader fixed function pipeline, supported by transparent multi-threading and bypassing to preserve parallelism and performance is described.
References
The triangle processor and normal vector shader: a VLSI system for high performance graphics
Michael F. Deering,Stephanie Winner,Bic Schediwy,Chris Duffy,Neil Hunt +4 more
- 01 Jun 1988
TL;DR: A new more affordable VLSI solution that allows 3D graphics systems to be built capable of displaying more than one million triangles per second, and the results of an anti-aliasing technique are shown.
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Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
Henry Fuchs,Jack Goldfeather,Jeff P. Hultquist,Susan Spach,John D. Austin,Frederick P. Brooks,John Eyles,John S. Poulton +7 more
- 01 Jul 1985
TL;DR: This paper reports on a variety of algorithms that exploit a tree of one-bit adders that can evaluate linear expressions Ax+By+C for every pixel simultaneously, as fast as the ALUs and the memory circuits can accept the results.
265
High-performance polygon rendering
Kurt Akeley,Tom Jermoluk +1 more
- 01 Jun 1988
TL;DR: A system architecture for realtime display of shaded polygons that heavily leverages parallelism in several forms: pipeline, vector, and array processing, which is unique in providing efficient and balanced graphics that support interactive design and manipulation of solid models.
202
A self-terminating low-voltage swing CMOS output driver
T.F. Knight,A. Krymm +1 more
TL;DR: A CMOS output pad driver circuit is described that automatically series-terminates a driven line in the line's characteristic impedance, allowing the circuit to compensate for both chip and board level fabrication variations.
160
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
FuchsHenry,PoultonJohn,EylesJohn,GreerTrey,GoldfeatherJack,EllsworthDavid,MolnarSteve,TurkGreg,TebbsBrice,IsraelLaura +9 more
TL;DR: The architecture and initial algorithms for Pixel-Planes 5, a heterogeneous multi-computer designed both for high-speed polygon and sphere rendering (1M Phong-shaded triangles) are introduced.
141