Open AccessBook
Physics for Game Developers
David M. Bourg
- 15 Nov 2001
108
TL;DR: In this article, real-time Simulations Integrating the Equations of Motion Euler's Method Other Methods 12.2D and 3D Rigid Body Simulator Model Integration Flight Controls Rendering 13.3D Rotation Rotation Matrices Quaternions 15.
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Abstract: Table of Contents Preface 1. Basic Concepts Newton's Laws of Motion Units and Measures Coordinate System Vectors Mass,Center of Mass,and Moment of Inertia Newton's Second Law of Motion Inertia Tensor 2. Kinematics Introduction Velocity and Acceleration Constant Acceleration Nonconstant Acceleration 2D Particle Kinematics 3D Particle Kinematics Kinematic Particle Explosion Rigid Body Kinematics Local Coordinate Axes Angular Velocity and Acceleration 3. Force Introduction Force Fields Friction Fluid Dynamic Drag A Note on Pressure Buoyancy Springs and Dampers Force and Torque 4. Kinetics Particle Kinetics in 2D Particle Kinetics in 3D Rigid Body Kinetics 5. Collisions Impulse-Momentum Principle Impact Linear and Angular Impulse Friction 6. Projectiles Simple Trajectories Drag Magnus Effect Variable Mass 7. Aircraft Geometry Lift and Drag Other Forces Control Modeling 8. Ships Flotation Volume Resistance Virtual Mass 9. Hovercraft How They Work Resistance 10. Cars Resistance Power Stopping Distance Roadway Banking 11. Real-Time Simulations Integrating the Equations of Motion Euler's Method Other Methods 12. 2D Rigid Body Simulator Model Integration Flight Controls Rendering 13. Implementing Collision Response Linear Collision Response Angular Effects 14. Rigid Body Rotation Rotation Matrices Quaternions 15. 3D Rigid Body Simulator Model Integration Flight Controls Rendering 16. Multiple Bodies in 3D Model Integration Collision Response Tuning 17. Particle Systems Model Integration Collision Response Tuning Appendix A: Vector Operations Appendix B: Matrix Operations Appendix C: Quaternion Operations Bibliography Index
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Citations
Using robots to understand social behaviour.
TL;DR: It is found that robots—whether studied in groups of simulated or physical robots, or used to infiltrate and manipulate groups of living organisms—have important advantages over conventional individual‐based models and have contributed greatly to the study of social behaviour.
•Dissertation
AI in computer games : generating interesting interactive opponents by the use of evolutionary computation
Georgios N. Yannakakis
- 01 Dec 2005
TL;DR: A quantitative metric of the ‘interestingness’ of opponent behaviours is defined based on qualitative considerations of what is enjoyable in such games, and a mathematical formulation grounded in observable data is derived.
Patent
Gaming machine performing real-time 3D rendering of gaming events
Larry J. Pacey,Jason C. Gilmore,Michael P. Casey +2 more
- 08 Sep 2003
TL;DR: In this article, the authors used mathematical modeling and graphical displays to provide players with realistic depictions of gaming activities for wagering, where three-dimensional mathematical models are used to simulate real-world interactions of physical objects, with a display showing the player a visual representation of the game interactions.
56
The 2007 IEEE CEC simulated car racing competition
Julian Togelius,Simon M. Lucas,Ho Duc Thang,Jonathan M. Garibaldi,Tomoharu Nakashima,C. H. Tan,I. Elhanany,Shay Berant,Philip Hingston,Robert M. MacCallum,Thomas Haferlach,Aravind Gowrisankar,Pete Burrow +12 more
TL;DR: The simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation is described, both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented.
43
Generating diverse opponents with multiobjective evolution
Alexandros Agapitos,Julian Togelius,Simon M. Lucas,Jürgen Schmidhuber,Andreas Konstantinidis +4 more
- 01 Dec 2008
TL;DR: A way to use multiobjective evolutionary algorithms to automatically create populations of non-player characters (NPCs), such as opponents and collaborators, that are interestingly diverse in behaviour space is proposed.
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