Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Douglas A. Gentile,Hyekyung Choo,Albert K. Liau,Timothy Sim,Dongdong Li,Daniel Fung,Angeline Khoo +6 more
TL;DR: This study adds important information to the discussion about whether video game “addiction” is similar to other addictive behaviors, demonstrating that it can last for years and is not solely a symptom of comorbid disorders.
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Abstract: OBJECTIVES: We aimed to measure the prevalence and length of the problem of pathological video gaming or Internet use, to identify risk and protective factors, to determine whether pathological gaming is a primary or secondary problem, and to identify outcomes for individuals who become or stop being pathological gamers. METHODS: A 2-year, longitudinal, panel study was performed with a general elementary and secondary school population in Singapore, including 3034 children in grades 3 ( N = 743), 4 ( N = 711), 7 ( N = 916), and 8 ( N = 664). Several hypothesized risk and protective factors for developing or overcoming pathological gaming were measured, including weekly amount of game play, impulsivity, social competence, depression, social phobia, anxiety, and school performance. RESULTS: The prevalence of pathological gaming was similar to that in other countries (∼9%). Greater amounts of gaming, lower social competence, and greater impulsivity seemed to act as risk factors for becoming pathological gamers, whereas depression, anxiety, social phobias, and lower school performance seemed to act as outcomes of pathological gaming. CONCLUSION: This study adds important information to the discussion about whether video game “addiction” is similar to other addictive behaviors, demonstrating that it can last for years and is not solely a symptom of comorbid disorders.
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Citations
Digitale Mediensüchte: Aktuelles Störungswissen zu Internet- und Smartphonesucht
Christiane Eichenberg
- 01 Jun 2021
TL;DR: In this paper, eigener Studien zum Zusammenhang von pathologischer Internet-and Smartphonenutzung und Bindungsstilen wird argumentiert, dass Bindungrelevante Aspekte in die Behandlung miteinbezogen werden sollten.
Internet gaming disorder and its varied impacts on adolescent age group
Chitra M.B,Trishala D,Manoj K Pandey,Girish Bhushan +3 more
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•Dissertation
The psychology of gaming and gambling
Ci'an Goh
- 01 Dec 2017
TL;DR: In this paper, a systematic literature review investigating the evidence of computer-assisted cognitive behavioural therapy and motivational feedback interventions for problem gamblers is presented, followed by an empirical study exploring the mediating effects of motivators for playing online games on play time and psychological wellbeing.
Online Gaming Addiction Factors Among TAR UC Students in KL
TL;DR: In this article , a bivariate correlation test was performed to examine the relationship between online games addictions with the characteristics of depression, loneliness, motivation for escapism and motivation for achievement on the 118 responses that were collected from online questionnaires.
Prevalence and Correlates of Internet Gaming Disorder: A Comparison Between English-Speaking and Chinese-Speaking Adult Gamers
Abdusattorov Ilhom Baxriddinovich
- 01 Jan 2022
TL;DR: The authors compared the prevalence and severity of Internet gaming disorder between English-speaking and Chinese-speaking players and found that the prevalence of IGD was 0.0% and 0.8% respectively among English-and Chinese-gamer.
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