Participatory design: the third space in HCI
Michael Muller
- 01 Jan 2002
- pp 1051-1068
1K
TL;DR: In this paper, the authors propose to add users and stir participants in participatory design, which is based on the idea of Just Add Users and Stir (Just-Add-Users and Stir).
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Abstract: Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .166Just Add Users and Stir? . . . . . . . . . . . . . . . . . . . . . . . . . .166Major Bibliographic Sources for Participatory Design . . .167
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Citations
Participatory Prototyping to Inform the Development of a Remote UX Design System in the Automotive Domain
Stavros Tasoudis,Mark Perry +1 more
- 24 Oct 2018
TL;DR: The empirical findings of participatory design workshops for the development of a supportive automotive user experience design system are reported on, leading to design implications that translate participants’ needs into UX design goals, informing practitioners on how to develop relevant systems further.
Large Scale Decision Making in Participatory Environmental Design
Gustavo de Araújo Carvalho,Adriana S. Vivacqua,Jano M. Souza,Sergio Palma J. Medeiros +3 more
- 26 Apr 2007
TL;DR: The decision-making process is defined, presenting benefits of group decision and a system to support decisions in large scale groups is described, which will help the group cope with multi-objective decisions.
11
User Required? On the Value of User Research in the Digital Humanities
Max Kemman,Martijn Kleppe +1 more
- 26 Aug 2015
TL;DR: This work asks what the role of user research is in the Digital Humanities by discussing gathered user requirements for two projects, and finds a tension between the specificity of humanities’ research methods, and generalizability for a broader applicable tool.
Designing the Internet of Toys for and with Children: A Participatory Design Case Study
Maarten Van Mechelen,Bieke Zaman,Lizzy Bleumers,Ilse Marien +3 more
- 01 Jan 2019
TL;DR: In this article, a participatory design approach was used by an interdisciplinary team to design new Internet of Toys applications for the home and school environment (WOOPI project).
11
Overcoming socio-technical challenges for cross-cultural collaborative applications
Sumita Sharma,Pekka Kallioniemi,Tomi Heimonen,Jaakko Hakulinen,Markku Turunen,Tuuli Keskinen +5 more
- 19 Jun 2018
TL;DR: This paper presents two user studies with students from an underprivileged region in Delhi and suggests that adding a dramatized scenario facilitated meaningful collaboration by overcoming the lack of previous computer and gaming experience and reducing social and cultural barriers towards communication.
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