Open Access
Parallel rendering techniques for massively parallel visualization
Charles Hansen,M. Krogh,James Painter +2 more
- 01 Jul 1995
TL;DR: This paper presents rendering algorithms, developed for MPPs, for polygonal, spherical and volumetric data, which uses a data-parallel approach, whereas the sphere and volume rendering use a MIMD approach.
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Abstract: As the resolution of simulation models increases, scientific visualization algorithms which take advantage of the large memory. and parallelism of Massively Parallel Processors (MPPs) are becoming increasingly important. For large applications rendering on the MPP tends to be preferable to rendering on a graphics workstation due to the MPP`s abundant resources: memory, disk, and numerous processors. The challenge becomes developing algorithms that can exploit these resources while minimizing overhead, typically communication costs. This paper will describe recent efforts in parallel rendering for polygonal primitives as well as parallel volumetric techniques. This paper presents rendering algorithms, developed for massively parallel processors (MPPs), for polygonal, spheres, and volumetric data. The polygon algorithm uses a data parallel approach whereas the sphere and volume render use a MIMD approach. Implementations for these algorithms are presented for the Thinking Ma.chines Corporation CM-5 MPP.
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Citations
Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers
TL;DR: Experimental results show that sort-last-sparse strategies are better suited than sort- last-full schemes for software implementation on a general purpose multicomputer system and interleaved composition regions perform better than coherent regions.
80
Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers
Tong-Yee Lee,Cauligi S. Raghavendra,John B. Nicholas +2 more
- 01 Dec 2008
TL;DR: In this article, a two-phase sort-last-full image composition scheme is described, and many variants of it are presented for 2D mesh message-passing multicomputers, such as the Intel Delta and Paragon.
54
Differential coding scheme for efficient parallel image composition on a PC cluster system
Kentaro Sano,Yusuke Kobayashi,Tadao Nakamura +2 more
- 01 Feb 2004
TL;DR: This paper presents an image coding scheme that reduces the communication time in parallel image composition by effective compression of non-blank pixels and load balancing and shows that the worst frame rate of all viewing parameters can greatly be improved by the proposed coding scheme.
21
High resolution stereoscopic volume visualization of the mouse arginine vasopressin system.
TL;DR: This study affirms the value of stereoscopic volume-based visualization in neuroscience research and education, and the feasibility of creating large-scale high resolution interactive three-dimensional reconstructions of neural tissue from microscopic imagery.
5
Improving the performance of hierarchical scheduling for rendering
Ab Rouf Khan,Mir Saleem,Shoaib Amin Banday +2 more
- 01 Nov 2014
TL;DR: This paper is proposing a hierarchical scheduling policy for rendering to improve its performance as compared to the present day available methods and will evaluate the approach with the existing approaches to show the improvement in performance.
3
References
Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen,Harvey E. Cline +1 more
- 01 Aug 1987
TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.
Efficient ray tracing of volume data
TL;DR: This paper presents a front-to-back image-order volume-rendering algorithm and discusses two techniques for improving its performance, which employs a pyramid of binary volumes to encode spatial coherence present in the data and uses an opacity threshold to adaptively terminate ray tracing.
A sorting classification of parallel rendering
TL;DR: A classification scheme is described that is based on where the sort from object coordinates to screen coordinates occurs, which it is believed is fundamental whenever both geometry processing and rasterization are performed in parallel.
A sorting classification of parallel rendering
Steven Molnar,Michael Cox,David S. Ellsworth,Henry Fuchs +3 more
- 10 Dec 2008
TL;DR: In this article, the authors describe a classification scheme that provides a more structured framework for reasoning about parallel rendering, based on where the sort from object coordinates to screen coordinates occurs, which is fundamental whenever both geometry processing and rasterization are performed in parallel.
456
Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers
TL;DR: Experimental results show that sort-last-sparse strategies are better suited than sort- last-full schemes for software implementation on a general purpose multicomputer system and interleaved composition regions perform better than coherent regions.
80
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