Proceedings Article10.1145/800249.807459
Parallel processing techniques for hidden surface removal
Michael Kaplan,Donald P. Greenberg +1 more
- 01 Aug 1979
- Vol. 13, Iss: 2, pp 300-307
47
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Citations
Patent
Deferred shading graphics pipeline processor having advanced features
Jerome F. Duluk,Richard E. Hessel,Vaughn T. Arnold,Jack Benkual,Joseph P. Bratt,George Cuan,Stephen L. Dodgen,Emerson S. Fang,Zhaoyu Gong,Thomas Y. Ho,Hengwei Hsu,Sidong Li,Sam Ng,Matthew N. Papakipos,Jason R. Redgrave,Sushma S. Trivedi,Nathan D. Tuck,Shun Wai Go,Lindy Fung,Tuan D. Nguyen,Joseph P. Grass,Bo Hong,Abraham Mammen,Abbas Rashid,Albert Suan-Wei Tsay +24 more
- 09 Jun 2003
TL;DR: In this article, a deferred shading graphics pipeline processor and method are provided encompassing numerous substructures, including one or more of deferred shading, a tiled frame buffer, and multiple?stage hidden surface removal processing.
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References
A Characterization of Ten Hidden-Surface Algorithms
TL;DR: The paper shows that the order of sorting and the types of sorting used form differences among the existing hidden-surface algorithms.
927
A real time visible surface algorithm
Gary Scott Watkins
- 01 Jan 1970
TL;DR: The dissertation describes an algorithm designed for a hardware processor capable of displaying solid objects, and a FORTRAN 5 program for simulating the hardware processor.
241
Raster-scan hidden surface algorithm techniques
Griffith Hamlin,C. William Gear +1 more
- 20 Jul 1977
TL;DR: Two new techniques are presented for reducing the number of depth calculations in hidden surface elimination and a technique for increasing the parallelism of operations allows the calculation to be done more rapidly in hardware.
48
A hidden surface algorithm for computer generated halftone pictures
John Edward Warnock
- 01 Jan 1969
TL;DR: A new method for converting data describing three-dimensional objects into data that can be used to generate two-dimensional halftone images is presented, which solves some problems that arise in black and white, and color shading.