Proceedings Article10.1109/VR.2013.6549423
Open virtual reality
Mark Bolas,Perry Hoberman,Thai Phan,Palmer Luckey,James Iliff,Nate Burba,Ian E. McDowall,David M. Krum +7 more
- 18 Mar 2013
- pp 183-184
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TL;DR: The ICT Mixed Reality Lab is leveraging an open source philosophy to influence and disrupt industry and is providing low cost yet surprisingly compelling immersive experiences.
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Abstract: The ICT Mixed Reality Lab is leveraging an open source philosophy to influence and disrupt industry. Projects spun out of the lab's efforts include the VR2GO smartphone based viewer, the inVerse tablet based viewer, the Socket HMD reference design, the Oculus Rift and the Project Holodeck gaming platforms, a repurposed FOV2GO design with Nokia Lumia phones for a 3D user interface course at Columbia University, and the EventLab's Socket based HMD at the University of Barcelona. A subset of these will be demonstrated. This open approach is providing low cost yet surprisingly compelling immersive experiences.
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Citations
FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality
Jan Gugenheimer,Evgeny Stemasov,Harpreet Sareen,Enrico Rukzio +3 more
- 19 Apr 2018
TL;DR: FaceDisplay, a modified VR HMD consisting of three touch sensitive displays and a depth camera attached to its back is presented and design considerations for asymmetric co-located VR applications are derived and it is argued thatVR HMDs are currently designed having only the HMD user in mind but should also include Non-HMD Users.
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Patent
Electronic display stabilization for head mounted display
Evan Hardesty Parker,Johnny Lee,Adrian Wong +2 more
- 13 Jun 2016
TL;DR: In this article, a method was proposed to determine a first head rotation of a head mounted display (HMD) using a first inertial sensor sample stream and rendering, at an application processor (204), a texture (132) based on the first rotation.
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Advanced Assistive Maintenance Based on Augmented Reality and 5G Networking
TL;DR: A complete setup for a remote assistive maintenance intervention based on 5G networking is presented and field testing confirmed that the proposed approach can be a viable solution for egocentric environment understanding and enables an immersive integration of the obtained augmented data within the real scene.
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Full body interaction in virtual reality with affordable hardware
Tuukka M. Takala,Mikael Matveinen +1 more
- 24 Apr 2014
TL;DR: This work implemented three positional head tracking schemes that use Kinect, Razer Hydra, and PlayStation (PS) Move controllers, and uses these three trackers to correct the yaw drift of Oculus Rift.
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Perry Hoberman,David M. Krum,Evan A. Suma,Mark Bolas +3 more
- 04 Mar 2012
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