Patent
Objets graphiques informatiques programmables
Orit Bergman,Yoav Borer,Yaron Caneti,Eran Etam,Addy Feuerstein,Eyal Gever,Doron Gill,Nir Hermoni,Ron Kaas,Ruth Kikin,Eyal Livine,Roy Oppenheim,Eilon Reshef,Zohar Shpeizer,Gil Tayar,Oren Zuckerman +15 more
- 13 Mar 1997
TL;DR: In this article, a procedure of creation of a sequence of animations based on an affichage graphique commande par ordinateur is described, which consists in a definir un objet comprenant une description geometrique d'un personnage anime.
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Abstract: Procede de creation d'une sequence d'animation sur un affichage graphique commande par ordinateur, qui consiste a definir un objet comprenant une description geometrique d'un personnage anime, ainsi que des caracteristiques de comportement social du personnage et a animer une image du personnage en fonction de ces caracteristiques. Le personnage est programme avec une reaction predeterminee, telle qu'une regle gouvernant le mouvement du personnage, a une condition de sensibilite apparaissant a l'exterieur de l'objet. La description geometrique de l'objet comprend un squelette geometrique, caracterise par une hierarchie de sous-objets relies par des articulations, la regle gouvernant le mouvement definissant les mouvements des articulations.
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References
Disney meets Darwin-the evolution of funny animated figures
J. Ventrella
- 19 Apr 1995
TL;DR: A technique for bringing both automatic and interactive evolution together into one tool is discussed as a means to bring evolutionary tools closer to the concerns of the character animator, who may be just as interested in developing amusing behaviors in a world of "Cartoon Laws", as in simulating realistic animals in aworld of Newtonian physics.
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Towards the autonomous animation of multiple human figures
T. Calvert,R. Ovans,Sang Mah +2 more
- 25 May 1994
TL;DR: This work is implementing a blackboard architecture which allows integration of reasoning with the graphics algorithms and the result is a mixed initiative system where autonomously produced motion paths for multiple human figures are edited and constrained interactively by the animator.
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