Journal Article10.1109/MCG.2004.14
Normal improvement for point rendering
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TL;DR: It is argued that for point rendering, removing noise from normals is more important than removes noise from geometry, because normals have a greater impact on the model's perceived quality.
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Abstract: Models created from 3D scanners are becoming more prevalent as the demand for realistic geometry grows and scanners become more common. Unfortunately, scanned models are invariably noisy. This noise corrupts both samples' positions and normals. Our proposed method for improving normals is derived from a feature-preserving geometry filter. Many such filters are available, most operating on models represented as triangle meshes. We argue that for point rendering, removing noise from normals is more important than removing noise from geometry, because normals have a greater impact on the model's perceived quality. Two approaches for smoothing point models have been proposed. Point set surfaces estimate smoothed normals and geometry by least-squares fitting to locally weighted neighborhoods. The spectral processing method creates a local height field, which is then filtered and resampled. The former method is not feature preserving, while the latter requires resampling to a regular grid, which can degrade features. Our method is novel in that it preserves features and doesn't require resampling.
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Citations
Bilateral filtering : theory and applications
TL;DR: From Gaussian Convolution to Bilateral Filter to Applications and Relationship between BF and Other Methods or Framework and Extensions of Bilateral Filtering.
Edge-aware point set resampling
TL;DR: The Edge-Aware Resampling algorithm is demonstrated to be capable of producing consolidated point sets with noise-free normals and clean preservation of sharp features, and to lead to improved performance of edge-aware reconstruction methods and point set rendering techniques.
A review of algorithms for filtering the 3D point cloud
TL;DR: This paper makes an attempt to present a comprehensive analysis of the state-of-the-art methods for filtering point cloud, categorized into seven classes, which concentrate on their common and obvious traits.
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Fast and Robust Normal Estimation for Point Clouds with Sharp Features
Alexandre Boulch,Renaud Marlet +1 more
TL;DR: This paper presents a new method for estimating normals on unorganized point clouds that preserves sharp features and is at least as precise and noise‐resistant as state‐of‐the‐art methods that preserve sharp features, while being almost an order of magnitude faster.
A gentle introduction to bilateral filtering and its applications
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TL;DR: A new technique for the display of high-dynamic-range images, which reduces the contrast while preserving detail, is presented, based on a two-scale decomposition of the image into a base layer.
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Frédo Durand,Julie Dorsey +1 more
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TL;DR: A new technique for the display of high-dynamic-range images, which reduces the contrast while preserving detail, is presented, based on a two-scale decomposition of the image into a base layer, encoding large-scale variations, and a detail layer.
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TL;DR: A novel method called visibility splatting determines visible surfels and holes in the z-buffer, which makes them specifically suited for low-cost, real-time graphics, such as games.
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