Open Access
NMC Horizon Report: 2017 Higher Education Edition
S. Adams Becker,Michele Cummins,Ann Davis,A. Freeman,C. Glesinger Hall,V. Ananthanarayanan +5 more
- 01 Jan 2017
- pp 1-60
TL;DR: In this paper, the authors identify and describe emerging technologies likely to have a large impact over the coming five years in higher education around the world, and highlight six emerging technologies or practices that are likely to enter mainstream use within three adoption horizons (one year or less; two to three years; four to five years) over the next five years.
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Abstract: This report identifies and describes emerging technologies likely to have a large impact over the coming five years in higher education around the world. It highlights six emerging technologies or practices that are likely to enter mainstream use within three adoption horizons (one year or less; two to three years; four to five years) over the next five years. Key trends and challenges that will affect current practice over the same period frame these discussions. The six technologies featured include: massively open online courses (MOOCs) and tablet computing on the near-term horizon; games and gamification, and the further refinement of learning analytics on the mid-term horizon; and 3D printing and wearable technology on the far-term horizon.
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Citations
Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach
TL;DR: Social Seducement: Empowering Social Economy Entrepreneurship looks like a natural evolution in achieving real entrepreneurship competences in a digital context, one that is based on interaction and social strategies with social networks, learning management systems, entertainment apps and digital tools that support and extend social contacts.
Blockchain technology as a bridging infrastructure among formal non formal and informal learning processes
Aras Bozkurt,Hasan Ucar +1 more
- 01 Jan 2020
TL;DR: It is suggested that blockchain technology can be used to connect and interlink different educational experiences that occur in different educational modalities, enabling us to evaluate educational processes holistically and thus promote lifelong learning through the use of cutting-edge technologies.
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Learning the Active Way: Creating Interactive Lectures to Promote Student Learning
Chris Campbell,Heidi Blair +1 more
- 01 Jan 2018
TL;DR: This chapter, by highlighting research project examples, reports on methods of active learning to promote student engagement in previously static classes via the implementation of strategies sans technology and those that leverage the often ubiquitous wireless Internet accessed by mobile devices found in higher education learning spaces today.
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Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training
Mesut Alptekin,Katrin Temmen +1 more
- 25 Sep 2018
TL;DR: This paper will present a gamification concept for an AR based virtual preparation laboratory training to overcome the risk of demotivation, once AR will settle as a mainstream technology such as learning videos.
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Data Literacy and Research Data Management in Two Top Universities in Poland. Raising Awareness
Zuzanna Wiorogórska,Jędrzej Leśniewski,Ewa A. Rozkosz +2 more
- 18 Sep 2017
TL;DR: The study revealed that a significant number of respondents knew the basic concepts related to Research Data Management (RDM), but had not used institutional solutions elaborated in their parent institutions.
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