Open Access
NMC Horizon Report: 2017 Higher Education Edition
S. Adams Becker,Michele Cummins,Ann Davis,A. Freeman,C. Glesinger Hall,V. Ananthanarayanan +5 more
- 01 Jan 2017
- pp 1-60
TL;DR: In this paper, the authors identify and describe emerging technologies likely to have a large impact over the coming five years in higher education around the world, and highlight six emerging technologies or practices that are likely to enter mainstream use within three adoption horizons (one year or less; two to three years; four to five years) over the next five years.
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Abstract: This report identifies and describes emerging technologies likely to have a large impact over the coming five years in higher education around the world. It highlights six emerging technologies or practices that are likely to enter mainstream use within three adoption horizons (one year or less; two to three years; four to five years) over the next five years. Key trends and challenges that will affect current practice over the same period frame these discussions. The six technologies featured include: massively open online courses (MOOCs) and tablet computing on the near-term horizon; games and gamification, and the further refinement of learning analytics on the mid-term horizon; and 3D printing and wearable technology on the far-term horizon.
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Citations
Makecourse-Art: Design and Practice of a Flipped Engineering Makerspace
Sanghoon Park,Howard Kaplan,Rudy Schlaf,Eric Tridas +3 more
- 09 May 2018
TL;DR: The Makecourse-Art as discussed by the authors is a makerspace designed to promote undergraduate students' aesthetic design skills as well as functional design skills using an interdisciplinary team approach at the University of South Florida.
Engaging students in a wide-scale educational technology implementation: Investigating student attitudes
Chris Campbell,M Duffy +1 more
TL;DR: The implementation of a university-wide ePortfolio platform, PebblePad, and investigates student attitudes one year after its introduction is described in this article , showing that although students are still getting used to the platform, they are learning to accept the tool and are using it in various ways in their courses to support their learning.
La realidad aumentada en el aula de educación primaria
TL;DR: In this paper, an assessment of the augmented reality by future teachers, as a teaching resource in the primary education stage, was carried out from a quantitative methodology approach, using a 32-item questionnaire that was created ad hoc and refer to specific learning aspects (inclusivity, special educational needs, teaching-learning processes, etc.).
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Valuing student voices when exploring, creating and planning for the future of Australian higher education: results from a sample of first year students
Simone Buzwell,James William +1 more
- 01 Jan 2014
Abstract: The principle aim of this project was to explore, create and present for discussion plausible alternative future scenarios for learning and teaching in Australian universities. The need to conduct futuring exercises exploring Australian higher education is in response to the rapidly changing higher education milieu, and the desire of universities to react appropriately to meet students' needs while still being able to support academic staff and plan university directions. To determine what students may endorse amongst the new learning and teaching choices, it was decided to consult a primary stakeholder - the students.
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eAdventure: Serious games, assessment and interoperability
Pablo Moreno Ger
- 01 Nov 2014
TL;DR: The challenges that are preventing the growth ofserious games are discussed and the principles for a second generation of serious games better prepared to overcome such challenges while still providing relevant and engaging learning experiences are explored.
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