Open Access
NMC Horizon Report: 2017 Higher Education Edition
S. Adams Becker,Michele Cummins,Ann Davis,A. Freeman,C. Glesinger Hall,V. Ananthanarayanan +5 more
- 01 Jan 2017
- pp 1-60
TL;DR: In this paper, the authors identify and describe emerging technologies likely to have a large impact over the coming five years in higher education around the world, and highlight six emerging technologies or practices that are likely to enter mainstream use within three adoption horizons (one year or less; two to three years; four to five years) over the next five years.
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Abstract: This report identifies and describes emerging technologies likely to have a large impact over the coming five years in higher education around the world. It highlights six emerging technologies or practices that are likely to enter mainstream use within three adoption horizons (one year or less; two to three years; four to five years) over the next five years. Key trends and challenges that will affect current practice over the same period frame these discussions. The six technologies featured include: massively open online courses (MOOCs) and tablet computing on the near-term horizon; games and gamification, and the further refinement of learning analytics on the mid-term horizon; and 3D printing and wearable technology on the far-term horizon.
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Citations
Student-Made Video Projects in a Computer Technology Course
William E. Genereux
- 15 Jun 2014
TL;DR: The video project described here strives to push students into using technology for their own active and participatory learning via a form of inquiry known as action research that addresses an immediate, local need while providing opportunities for deep reflection leading to individual professional growth.
4
Digital Applications as Smart Solutions for Learning and Teaching at Higher Education Institutions
Luisa Seiler,Matthias Kuhnel,Dirk Ifenthaler,Dirk Ifenthaler,Andrea Honal +4 more
- 01 Jan 2019
TL;DR: A collaborative research project explores the short-term and long-term effects, risks, and benefits of the usage of mobile learning analytics in students’ daily life and shows how technological approaches can improve the higher education processes for all involved academic stakeholders.
4
Transforming Higher Education Using WebVR: A Case Study
TL;DR: In this article , the authors identify the challenges and opportunities of using WebVR tools for the development of academic activities, with the intention of interpreting how these technological tools are combined with educational practices among teachers and students.
4
CoP-Networks: Virtual Spaces for New Faculty’s Professional Development in the 21st Higher Education
Eman AbuKhousa,Marwan Z. Bataineh +1 more
- 04 May 2018
TL;DR: The CoP-Network as discussed by the authors is a virtual space that connects similar career-aspiration individuals who are socially influenced to join and engage in a process for domain-related knowledge and practice acquisitions.