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Neural Radiance Flow for 4D View Synthesis and Video Processing
TL;DR: This work uses a neural implicit representation that learns to capture the 3D occupancy, radiance, and dynamics of the scene, and demonstrates that the learned representation can serve as an implicit scene prior, enabling video processing tasks such as image super-resolution and de-noising without any additional supervision.
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Abstract: We present a method, Neural Radiance Flow (NeRFlow),to learn a 4D spatial-temporal representation of a dynamic scene from a set of RGB images. Key to our approach is the use of a neural implicit representation that learns to capture the 3D occupancy, radiance, and dynamics of the scene. By enforcing consistency across different modalities, our representation enables multi-view rendering in diverse dynamic scenes, including water pouring, robotic interaction, and real images, outperforming state-of-the-art methods for spatial-temporal view synthesis. Our approach works even when inputs images are captured with only one camera. We further demonstrate that the learned representation can serve as an implicit scene prior, enabling video processing tasks such as image super-resolution and de-noising without any additional supervision.
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Citations
Advances in neural rendering
Ayush Tewari,Ohad Fried,Justus Thies,Vincent Sitzmann,Stephen Lombardi,Zexiang Xu,Tomas Simon,Matthias Nießner,Edgar Tretschk,Lingjie Liu,Ben Mildenhall,Pratul P. Srinivasan,Rohit Pandey,Sergio Orts-Escolano,Sean Fanello,M. Guo,Gordon Wetzstein,Jun-Yan Zhu,Christian Theobalt,Maneesh Agrawala,Dan B. Goldman,Michael Zollhöfer +21 more
- 09 Aug 2021
TL;DR: Loss functions for Neural Rendering Jun-Yan Zhu shows the importance of knowing the number of neurons in the system and how many neurons are firing at the same time.
•Posted Content
Space-time Neural Irradiance Fields for Free-Viewpoint Video
TL;DR: A method that learns a spatiotemporal neural irradiance field for dynamic scenes from a single video using the scene depth estimated from video depth estimation methods, aggregating contents from individual frames into a single global representation.
287
Fast Dynamic Radiance Fields with Time-Aware Neural Voxels
Jiemin Fang,Taoran Yi,Xinggang Wang,Lingxi Xie,Xiaopeng Zhang,Wenyu Liu,Matthias Nießner,Qi Tian +7 more
- 30 May 2022
TL;DR: This paper presents a method for modeling 3D scenes and synthesizing novel-view images using explicit data structures, e.g. voxel features, which shows great potential to accelerate the training process.
Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis
TL;DR: This work presents a method that simultaneously addresses the tasks of dynamic scene novel-view synthesis and six degree-of-freedom (6-DOF) tracking of all dense scene elements and demonstrates a large number of downstream applications enabled by the representation.
HexPlane: A Fast Representation for Dynamic Scenes
Ang Cao,Justin Johnson +1 more
TL;DR: HexPlane as discussed by the authors computes features for points in spacetime by fusing vectors extracted from each plane, which is highly efficient and can be used for modeling spacetime for dynamic 3D scenes.
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TL;DR: This work proposes a learning based motion capture model that optimizes neural network weights that predict 3D shape and skeleton configurations given a monocular RGB video and shows that the proposed model improves with experience and converges to low-error solutions where previous optimization methods fail.