Book Chapter10.4018/978-1-60566-026-4.CH445
Networked Virtual Environments
Christos Bouras,Eri Giannaka,Thrasyvoulos Tsiatsos +2 more
- 01 Jan 2009
- pp 1108-1114
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Abstract: INTRODUCTION The inherent need of humans to communicate acted as the moving force for the formation, expansion and wide adoption of the Internet. The need for communication and collaboration from distance resulted in the evolution of the primitive services originally offered (i.e. e-mail) to advanced applications, which offer a high sense of realism to the user, forming a reality, the so-called virtual reality. Even though virtual environments were first introduced as stand alone applications, which could run on a single computer, the promising functionalities of this new form of representation and interaction as well as the familiarity of the users with it drew increased research interest. This fact resulted in virtual reality to be viewed as the solution for achieving communication and collaboration between scattered users, in various areas of interest, such as entertainment, learning, training, etc. This led to the creation of Networked Virtual Environments (NVEs). In particular, NVEs were first introduced in the 80's and the first areas that exploited the newborn technology were military and entertainment applications. In particular, the U.S Department of Defense played an important role to the direction of applications, protocols and architectures for this promising technology. In the 90's, where academic networks became a reality, NVEs drew increased academic research interest and a variety of applications and platforms were developed. In particular, the academic community has reinvented, extended, and documented what the Department of Defense has done. The evolution and the results extracted by research on this field were widely adopted from multiple areas of interest, with main representative the entertainment area. Since 2000, where virtual reality technology, processing power of computers and the network were significantly improved, a wide variety of systems, protocols and applications were developed. In particular, the familiarization the end users with the Internet and the promising advantages and opportunities of Virtual Reality contributed to currently view NVEs as an effective tool for supporting communication and collaboration of scattered users. Currently, the application areas of NVEs have been widely expanded and their use can be found at military and nowadays tend to consist a powerful tool for communication and collaboration, with applications ranging from entertainment and teleshopping to engineering and medicine. To this direction, in the recent years important active research on this topic in both academic and industrial research is taking place.
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Citations
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A Latency-Aware Partitioning Method for Distributed Virtual Environment Systems
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Network-Aware State Update For Large Scale Mobile Games
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On the Characterization of Peer-To-Peer Distributed Virtual Environments
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A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
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References
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Collaborative virtual environments
TL;DR: The ever-expanding vari-ety of multiplayer games andsimulators demonstrates the poten-tial of CVEs in leisure and entertain-ment, the most notable examples being games such as Doom and Quake.
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A taxonomy for networked virtual environments
Michael Macedonia,Michael Zyda +1 more
TL;DR: This work discusses virtual environments in the context of how to distribute network communications, views, data, and processes while emphasizing those aspects critical to scaling environments.
220
A Taxonomy of Networked Virtual Environments
Tolga Capin,Daniel Thalmann +1 more
- 01 Jan 1999
TL;DR: In this paper, the authors summarize the issues to consider while developing complete networked virtual environments and compare the most characteristic solutions in the literature for each issue, and present a reference frame for listing all components and comparing different NVEs missing.
Virtual reality transfer protocol (VRTP) design rationale
Don Brutzman,Michael Zyda,Kent Watsen,Michael Macedonia +3 more
- 18 Jun 1997
TL;DR: This work presents a detailed design rationale for the virtual reality transfer protocol (VRTP), which appears to be a necessary next step in the deployment of all-encompassing interactive internetworked 3D worlds.
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