Multiple Shape Correspondence by Dynamic Programming
Yusuf Sahillioglu,Yücel Yemez +1 more
TL;DR: A multiple shape correspondence method based on dynamic programming, that computes consistent bijective maps between all shape pairs in a given collection of initially unmatched shapes, and aims to explicitly minimize the overall distortion.
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Abstract: We present a multiple shape correspondence method based on dynamic programming, that computes consistent bijective maps between all shape pairs in a given collection of initially unmatched shapes. As a fundamental distinction from previous work, our method aims to explicitly minimize the overall distortion, i.e., the average isometric distortion of the resulting maps over all shape pairs. We cast the problem as optimal path finding on a graph structure where vertices are maps between shape extremities. We exploit as much context information as possible using a dynamic programming based algorithm to approximate the optimal solution. Our method generates coarse multiple correspondences between shape extremities, as well as denser correspondences as by-product. We assess the performance on various mesh sequences of nearly isometric shapes. Our experiments show that, for isometric shape collections with non-uniform triangulation and noise, our method can compute relatively dense correspondences reasonably fast and outperform state of the art in terms of accuracy.
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Citations
Recent advances in shape correspondence
TL;DR: This survey covers the period from 2011, their stopping point, to 2019, inclusive, to present the recent updates on correspondence computation between surfaces or point clouds embedded in 3D.
183
Non-Rigid Puzzles
TL;DR: In this article, a non-rigid multi-part shape matching algorithm is proposed to deal with the problem of shape correspondence in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more.
Consistent Partial Matching of Shape Collections via Sparse Modeling
TL;DR: A novel approach to obtain consistent matches without requiring initial pairwise solutions to be given as input is introduced by optimizing a joint measure of metric distortion directly over the space of cycle‐consistent maps.
Non-rigid puzzles
Or Litany,Emanuele Rodolà,Alexander M. Bronstein,Michael M. Bronstein,Daniel Cremers +4 more
- 20 Jun 2016
TL;DR: A non‐rigid multi‐part shape matching algorithm that simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts.
53
A Genetic Isometric Shape Correspondence Algorithm with Adaptive Sampling
TL;DR: This article provides a genetic algorithm for the 3D shape correspondence problem, and presents an adaptive sampling approach that relocates the matched points based on the currently available correspondence via an alternating optimization.
32
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