Book Chapter10.1007/978-1-4471-2804-5_25
Multimodal Interfaces for Augmented Reality
Mark Billinghurst,Minkyung Lee +1 more
- 01 Jan 2012
- pp 449-465
4
TL;DR: This work presents its own multimodal interfaces and user studies conducted with those interfaces, and provides design guidelines for developing effective multimodals AR experiences.
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Abstract: Recent research in multimodal speech and gesture input for Augmented Reality (AR) applications is described. Although multimodal input has been researched for desktop applications, 3D graphics and virtual reality interfaces, there have been very few multimodal AR applications. We review previous work in the area and then present our own multimodal interfaces and user studies conducted with those interfaces. Based on these studies we provide design guidelines for developing effective multimodal AR experiences.
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Citations
Augmented Reality in Information SystemsResearch: A Systematic Literature Review
David Harborth
- 01 Jan 2017
TL;DR: It is shown that research on user behavior is underrepresented in the current IS literature on AR compared to technical research, especially in the domains gaming and smartphone browsers.
23
Hands and speech in space: multimodal interaction with augmented reality interfaces
Mark Billinghurst
- 09 Dec 2013
TL;DR: Previous research in multimodal AR interfaces is reviewed and an overview of the significant research questions that need to be addressed before speech and gesture interaction can become commonplace are given.
20
Augmented Reality am Arbeitsplatz der Zukunft: Ein Usability-Framework für Smart Glasses.
Benedikt Zobel,Lisa Berkemeier,Sebastian Werning,Oliver Thomas +3 more
- 01 Jan 2016
TL;DR: Durch eine systematische Literaturrecherche erarbeitetes, Usability-Framework vorgestellt, das konkret auf diese Anforderungen eingeht and auf konventionellen Richtlinien aufbaut ist die Gebrauchstauglichkeit zu berücksichtigen.
12
An AR/TUI-supported Debugging Teaching Environment
Dmitry Resnyansky,Mark Billinghurst,Arindam Dey +2 more
- 02 Dec 2019
TL;DR: A prototype which has been designed to actively scaffold the student's development of the two primary abilities necessary for effective debugging, including the ability to read not just the code syntax, but to understand the overall program structure behind the code.
References
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TL;DR: The characteristics of augmented reality systems are described, including a detailed discussion of the tradeoffs between optical and video blending approaches, and current efforts to overcome these problems are summarized.
Tangible bits: towards seamless interfaces between people, bits and atoms
Hiroshi Ishii,Brygg Ullmer +1 more
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TL;DR: Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.
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Distance transformations in digital images
TL;DR: Six different distance transformations, both old and new, are used for a few different applications, which show both that the choice of distance transformation is important, and that any of the six transformations may be the right choice.
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“Put-that-there”: Voice and gesture at the graphics interface
Richard A. Bolt
- 01 Jul 1980
TL;DR: The work described herein involves the user commanding simple shapes about a large-screen graphics display surface, and because voice can be augmented with simultaneous pointing, the free usage of pronouns becomes possible, with a corresponding gain in naturalness and economy of expression.
1.8K
Put-that-there
TL;DR: This research presents a probabilistic architecture that combines attention to the geometry of the input device and the response of the user to solve the challenge of speech-to-text translation.
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