1. What are the future works in "Multi-resolution isotropic strain limiting" ?
The authors also provide a bending angle limiting method to resist out-of-plane bending.. In the future, the authors would like to improve the performance of the multi-resolution algorithm by using the constrained Lagrangian method to solve strain and bending angle limiting problems, by finding better solutions to twisting and other deformations that can not be well handled in a multi-resolution fashion, by accelerating the system using parallel processing, and by experimenting with other multi-grid schemes to obtain faster convergence.
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2. What are the contributions in "Multi-resolution isotropic strain limiting" ?
In this paper the authors describe a fast strain-limiting method that allows stiff, incompliant materials to be simulated efficiently.. The authors demonstrate its use with triangular and tetrahedral linear-basis elements.. For triangulated surfaces in three-dimensional space, the authors also describe a complementary edge-angle-limiting method to limit out-of-plane bending.. To accelerate convergence, the authors propose a novel multi-resolution algorithm that enforces fitted limits at each level of a non-conforming hierarchy.
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3. What is the simplest way to constrain a point to be inside a sphere?
Using strain-component limits for an isotropic material is equivalent to attempting to constrain a point to be inside a sphere using independent limits on the point’s x̂, ŷ, and ẑ coordinates.
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4. What is the effect of large coefficients on the surface?
Large coefficients may cause unnaturaljittering on the surface, while small coefficients may cause overdamping artifacts due to the energy loss.
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![Figure 7: A pair of cloth sheets showing the effect of bending limits on wrinkle formation. Loose bending angle limits [−60◦/cm, 60◦/cm] (left) allow small wrinkles, while tighter limits [−30◦/cm, 30◦/cm] (right) prevent small wrinkles from forming.](/figures/figure-7-a-pair-of-cloth-sheets-showing-the-effect-of-j30yqypp.png)
![Figure 8: A simulated shirt on a virtual character with strain limits [−1%, 1%] and bending angle limits [−60◦/cm, 60◦/cm].](/figures/figure-8-a-simulated-shirt-on-a-virtual-character-with-33zcxx8s.png)
![Figure 9: A hollow duck simulated in four different ways (with no self collision detection). Our proposed multi-resolution strainlimiting method (a) simulates each (30Hz) frame with 128 iterations in 0.375 seconds. Also using 128 iterations, the non-hierarchical strain-limiting method (b) simulates each frame in 0.359 seconds, but the result loses its stiff behavior. By using 2048 iterations, the basic strain-limiting method (c) slowly (5.875 seconds) generates stiff results again. Finally, a basic finite-element simulator (d) produces a similar result at 0.734 seconds per frame by using 100 substeps in each frame. The limit parameters are [−5%, 5%] and [−3◦/cm, 3◦/cm].](/figures/figure-9-a-hollow-duck-simulated-in-four-different-ways-with-1dzyq2qg.png)
