Journal Article10.1007/S00371-008-0239-7
Motion synthesis with decoupled parameterization
Dongwook Ha,JungHyun Han +1 more
13
TL;DR: This paper proposes to use two decoupled parameter spaces for controlling the upper body and the lower body separately, and develops an approximation technique for quickly determining the sample positions in its parameter space.
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Abstract: In real-time animation systems, motion interpolation techniques are widely used for their controllability and efficiency. The techniques sample the parameter space using example motions, and interpolate them to compute the blend weights corresponding to the given parameters. A main problem of the techniques is that, as the dimension n of the parameter space increases, the number of required example motions increases exponentially, i.e. O(c n ). To resolve the problem, this paper proposes to use two decoupled parameter spaces for controlling the upper body and the lower body separately. At each frame time, a parameterized motion space produces a source frame, and the target frame is synthesized by splicing the upper body of one source frame with the lower body of the other. In order to have the two source frames correlated with each other, a time-warping scheme has been developed. Furthermore, in order to handle the dynamic properties of the parameter samples of the upper body, we have developed an approximation technique for quickly determining the sample positions in its parameter space. This decoupled parameterization method alleviates the complexity problem, e.g. from O(c 6) to O(c 3), while providing the users with the capability of convenient control over the character.
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Citations
•Dissertation
Planning biped locomotion using motion capture data and probabilistic roadmaps = 동작 포착 데이터 및 확률적 로드맵을 이용한 이족 이동 동작 계획
Min-Gyu Choi,최민규 +1 more
- 01 Jan 2003
TL;DR: This paper presents a new scheme for planning natural-looking locomotion of a biped figure to facilitate rapid motion prototyping and task-level motion generation.
199
•Proceedings Article
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Herwin van Welbergen,Ben J. H. van Basten,Arjan Egges,Zsófia Ruttkay,Mark H. Overmars +4 more
- 01 Jan 2009
TL;DR: The promise of combinations of different animation paradigms to enhance both naturalness and control is shown by showing the mechanisms to parametrize, combine, combine and concatenate motions generated by different animation techniques.
79
Behavior Generation for Interpersonal Coordination with Virtual Humans: on Specifying, Scheduling and Realizing Multimodal Virtual Human Behavior
van Herwin Welbergen
- 09 Sep 2011
TL;DR: This thesis combines the physical naturalness provided by physically realistic animation with the control provided by procedural animation, and builds on the notion that the requirements of physical integrity and tight temporal synchronization are often of different importance for different body parts.
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
TL;DR: The promise of combinations of different animation paradigms to enhance both naturalness and control is shown by showing the mechanisms to parametrize, combine, combine and concatenate motions generated by different animation techniques.
Generalizing wave gestures from sparse examples for real-time character control
Helge Rhodin,James Tompkin,Kwang In Kim,Edilson de Aguiar,Hanspeter Pfister,Hans-Peter Seidel,Christian Theobalt +6 more
- 26 Oct 2015
TL;DR: This work robustly estimates wave properties ---amplitude, frequency, and phase---for a set of interactively-defined gestures by mapping user motions to a low-dimensional independent representation, and separates simultaneous or intersecting gestures, and extrapolates gesture variations from single training examples.
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